ENDLESS™ Space 2

ENDLESS™ Space 2

Ocen: 49
Pirate Ship Mod - Fixed
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
TYPE: Extension
CONTENT: Units
Rozmiar pliku
Zamieszczono
143.833 KB
7 października 2019 o 23:18
1 lista zmian ( zobacz )

Zasubskrybuj, aby pobrać
Pirate Ship Mod - Fixed

Opis
English translation / update of the pirate ship mod

Note: Mod creator said it was ok, but I'll take this mod down whenever they update theirs.
Komentarzy: 42
Captain Cobbs  [autor] 1 listopada 2023 o 1:44 
@Wayz, regardinag your first comment, that's just a technical limitation of unlocking the hull.

regarding your second comment, this was just a bugfix to the original mod.
Wayz 1 listopada 2023 o 0:05 
I think it would be more meaningful TBH if we couldn't acquire these hulls from the tech tree and only from curiosities and assimilating minor factions. Just my 2 cents.
Wayz 31 października 2023 o 22:39 
Having the same issue that Adeptus Portugalia reported, ships added that can be built cluttering up the build options and cant remove them instead of the template being added to the creation UI so can delete/edit and thus upgrade existing ships I have acquired through play. Note the the hulls are available to build with with correct tech but even if use the same name as the free ship I cannot update the existing ships.
visher 1 sierpnia 2023 o 8:45 
Thanks for the reply.
Captain Cobbs  [autor] 1 sierpnia 2023 o 8:17 
Not at all unfortunately, you're right that its a technical limitation
visher 1 sierpnia 2023 o 4:03 
Hi. So is it at all possible to mod the ability to change loadouts of ships that you get from assimilation/quests?
Ever since i first played Endless legend it was strange to me that in a game where one of the major mechanics is changing loadouts of your units you can't change loadouts of units you get as a reward. Since it's the same for ES2 i guess it's more of a technical limitation rather than a balance consideration?
Captain Cobbs  [autor] 26 września 2022 o 15:05 
I have no plans on further maintaining this, however, as my previous comment mentioned I took this idea and integrated it into the ESG mod.
techstepman 26 września 2022 o 5:03 
i doesnt seem to work for me. 26/9/2022
Captain Cobbs  [autor] 23 października 2021 o 5:27 
This mod has been incorporated into the ESG mod
Wee Mad Arthur 24 lipca 2020 o 14:20 
24-7-20 works fine. It looks like u can build a 3 different pirate styles, 2 of each hunter class. So a 1 CP and a 3 CP hunter. It's fun but they're OP early game. I just gave it a quick go so there might be more.