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Nahlásit problém s překladem
Especially if you like playing a "wide" game (lots of cities).
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
The Lyceum provides +2 Science and has the same build cost as the monument. It also gets damaged when a city is taken, similar to the monument. The AI seems to like to build these, as it should.
I just tested a game where i only had this mod on and played as Rome with Secret Societies on, and after joining the Voidsingers, Rome no longer got their free "monuments" (Old God Obelisks, in this case). Rome still gets free monuments in Secret Societies if they don't join the Voidsingers, and still get Old God Obelisks for free without any mods on, but it seems the moment they do join them with Lyceums enabled, they don't get Old God Obelisks for free anymore. So something about this mod is breaking Rome's free Old God Obelisks; any way you'd be able to fix it?
If it helps, i have both Rise And Fall and Gathering Storm and i was playing on the Gathering Storm ruleset, i had both Heroes And Legends and Secret Societies turned on, and i have all DLCs installed and enabled, but no other mod aside from the Lyceum mod.
LOC_BUILDING_LYCEUM was being referred to twice in Lyceum_Text.xml and neither entries were being used in Lyceum_Gameplay.xml
replacing these specific lines will fix the bug noted by @Levas/Alis
Lyceum_Text.xml
<!-- The name of the building. -->
<Row Tag="LOC_BUILDING_LYCEUM_NAME" Language="en_US">
<Text>Lyceum</Text>
</Row>
<!-- The description of the building, used in various places. -->
<Row Tag="LOC_BUILDING_LYCEUM_DESCRIPTION" Language="en_US">
<Text>Provides +1 [ICON_Science] Science.</Text>
</Row>
Lyceum_Gameplay.xml
<Row BuildingType="BUILDING_LYCEUM" Name="LOC_BUILDING_LYCEUM_NAME" Description="LOC_BUILDING_LYCEUM_DESCRIPTION" PrereqDistrict="DISTRICT_CITY_CENTER" PurchaseYield="YIELD_GOLD" Cost="60" AdvisorType="ADVISOR_SCIENCE"/>
Anyway, to confirm a few things, yes, you can build both a Lyceum and a Monument in the same city. Yes, the Lyceum is available to AI players, and I can verify that they do use it. No, there is no 3D model. Including one is beyond my skills, but also, as has already been noted, the lyceum wasn't it's own physical place historically, so in this case at least, it's actually a bit more realistic that way.
Levas, thanks for reporting that "little bug," though unless it affects gameplay or renders the mod unusable, I can't say fixing it will be a high priority for me.
[916807.150] Error parsing C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1871766085/Lyceum_Text.xml
[916807.150] Warning: LocalizedText - Error Loading XML.