A Hat in Time

A Hat in Time

1,875 ratings
Reverse Hazard Rift
   
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Level Type: Time Rift
Availability: Available Instantly
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File Size
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171.283 MB
22 Sep, 2019 @ 4:24pm
1 Oct, 2019 @ 4:37pm
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Reverse Hazard Rift

Description
Reverse Hazard Rift? What does it mean?

Anyway, this is a completetly normal Blue Time Rift! No catches or tricks!
Avoid deadly Flamethrowers, spinning saws and collect lots of shiny Pons! Huh, what was that? You should't do that?


This is for the Modding Jam! Enjoy!



Super thanks to Starschulz and Starblaster 64 for their awesome help!
And everyone else from the Hat in Time Discord Server (Dr. Treefrog, xo, Guzbloon and Werti), thank you!

Also thanks to Starschulz and Don for this stupid idea!

The costume in some of the screenshots is the Blue Rift Outfit by HERO!


Music is from Mischief Makers - Marina


This Rift requires the Hookshot Badge, Dweller's Mask and Time Stop Hat are optional!
Also you shouldn't equip the Magnet Badge, hehe.
29 Comments
SuperInkLink 20 Mar @ 6:40pm 
Great level to completely screw with your brain. I especially like how it's basically built on top of a normal level, just now with a Death Wish-y twist. Only things I'd wish for were the flamethrowers to be ledge grabbable, and the ""safe"" platforms allowing iframes. You can get combo'ed REALLY easily. (thankfully the healing pools are alright at countering that). Fun and interesting overall, though!
Danero 20 Jan, 2023 @ 1:27pm 
Fantastic concept, absolutely hated how hard most of the platforming was, and how jank it was. Moving skinny platforms are a nightmare. Some sort of solid ground was needed in the dwellers mask section, and damage for no reason as previously mentioned. Gave up after attempting dwellers section a few times.
TheGlowingBeansGuy 15 Jul, 2022 @ 1:58am 
Cool on paper, but GOD. The ammount of broken hitboxes made me wish that this level didnt exist. Let me list them all.
Second part with the wanderers, the first purple spinning platform can just hurt you for no reason.
The final part has the spinning sticks that can hurt you, even when you're not within thier range (above them), so you have to go JUST and I mean JUST CLOSE enough to not touch the hitbox.
These issues sound small, but they make this level absoluteley cruel to play.
Chaoxufurwa 1 Apr, 2022 @ 4:19pm 
This map seems to have an issue where, for some reason, the platforms that are supposed to be safe (ie, the things that would normally hurt you elsewhere), can just sometimes hurt you anyway. Doesn't matter if you're standing on them or landing on them, they can just up and decide to burn you. It's almost like the collision for the solid surface you can stand on isn't sufficient, or just randomly goes away.
Could've been good, but it's a bit inconsistent and frustrating.
Abyss'ka 17 Sep, 2021 @ 6:29am 
Disgusting. Live the rest of your life as a father of this doodoo.
Pulo Pwner 11 Feb, 2021 @ 11:49am 
Such a cool idea and such a horrible execution. It turns out that if you remove the ability to grab to ledges and to see the shadow where you are going to land, the game is suddenly not fun at all. Plus, why introduce an idea and immediately ramp the difficulty. Some of the platforming was unnecessarily tight and the random diamonds that you almost never see and always hit you are there for no reason. It was cool to find the cookie, but there's no way I'm trying this frustrating and torturous level in that mode.
BlueDucky 24 Jan, 2021 @ 5:54pm 
This level hurts my BRAIN! Not only that, it is some of the tightest, most frustrating platforming I have played through. Every segment felt like I was just lucking my way through, spamming Time-Stop and Dweller Mask. All the platforms are just too thin to accurately judge where I'm going to land...
22 Jul, 2020 @ 8:29am 
Creative but it's a torture, making opposite decision every single time. In fact, if this stage perfectly looks normal, stage itself is not that easy I think
피라모니 30 May, 2020 @ 2:26am 
참신하지만 고통스럽다
Rushiryu 11 May, 2020 @ 8:57am 
I wanted to complete the level before I talk bad about it and I must say.
I didn't eat the cookie but I still had a bad time with it.
Also yeah in case you guys missed it, there's a sans mode underneath the first lava pool that you can access via Ice hat, my spider sense found it. :)
The reason I feel like this map is bad is that it feels not good to play at all, you just stumble through it and if you win, you win. But it's not fun at all and doesn't give you that sense of "I did it yay". The idea is fun though ngl. Except the pons (ง'̀-'́)ง those pissed me. And the hitboxes overall were not what they should visually be. It must be hard to code something like this however and I'll give it a pass.