Crusader Kings II

Crusader Kings II

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After the End Fan Fork - Wild Wasteland
   
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6.409 MB
18 Sep, 2019 @ 1:16pm
8 Feb, 2020 @ 8:14am
27 Change Notes ( view )

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After the End Fan Fork - Wild Wasteland

Description
After the End - Wild Wild Wasteland 1.6.1

Have you ever felt as if After the End is a bit too serious or shallow? In that case, look no further for Wild Wasteland has your back! This mod aims to add a series of features, characters, religions, and events that would be considered too silly or nonsensical for the world of After the End. In addition, WWW features a host of various bugfixes, improvements and tweaks (warning - some may be subjective!).

For After the End Fan Fork v0.5f.

Want to chat with us? Visit our Discord![discord.gg]

Note - most, if not all AtE submods are incompatible with WWW, due to the amount of files edited. We recommend that you have all the DLCs enabled, as we have not tested this submod without them.

MAKE SURE THAT THE CONTENTS OF THE dependencies BLOCK IN THE .mod FILE ARE IN QUOTES. STEAM WILL REMOVE THEM, WHICH WILL CAUSE ALL SORTS OF ISSUES. ALTERNATIVELY, DOWNLOAD THIS ARCHIVE AND UNPACK THE CONTENTS TO YOUR mod FOLDER!

WE RECOMMEND A MANUAL INSTALLATION REGARDLESS, AS STEAM WORKSHOP IS KNOWN TO BREAK CK2 MODS. VISIT OUR MODDB PAGE FOR MORE INFORMATION.INSTALLATION STEP-BY-STEP:
Current Features:
Too long to fit here, check the https://www.moddb.com/mods/after-the-end-wild-wild-wasteland page!
Future Plans:
  • Mesoamerican rework.
  • Court system, unlocked with Legalism tech.
Credits:
  • AtE Wild Wild Wasteland team: Cyrus, Yard1, Indyclone, Cherrypone
  • The AtE Fan Fork team
  • Tech_King465 for Americanist Flavor Submod
  • doctorevulz for Guruism submod (and thank you for helping make it compatible!)
  • Lahom for Canada Expanded submod
  • General Kysieran for Factional Rebalance mod
  • mrtats ~ ♥♥♥♥♥♥♥ for Republic Equality mod
  • Footnotes for the Cult of Marx submod
  • Crimson9 for Improved Genetics 2.0 mod
  • Panicles for Mend the Ursuline Schism submod
Check out Equestria at War for Hearts of Iron IV!
66 Comments
Kristen Reid 𒈠𒀯𒀯 16 Feb, 2021 @ 7:13am 
By the by, the .mod file is missing the .zip for the 'path' to the mod.
Kristen Reid 𒈠𒀯𒀯 13 Feb, 2021 @ 1:17pm 
Wait, the Marxists in this sub-mod are non-playable? And I assume this is incompatible with 'Cult of Marx' itself?
TurtleShroom 10 Aug, 2020 @ 10:25am 
You can add religions into existing categories without overwriting existing files, just like you can in EU4, as long as they are placed under the original file.
SomeGoodSWEDE 12 Jul, 2020 @ 3:59am 
The Canada Expanded is NO LONGER SUPPORTED, as it says in the title.
Is it still a requirement?
Yard1  [author] 19 Feb, 2020 @ 11:28am 
No plans as of now, sorry.
pmorris96s 18 Feb, 2020 @ 12:51pm 
@dumbfish @Yard1 I second this question. Loved what the mod added to the game! :D
dumbfish 14 Feb, 2020 @ 6:38pm 
@Yard1 Any plans for an update for After the End FF 1.0? :guardian:
Yard1  [author] 4 Feb, 2020 @ 7:11am 
@Bad Horse Yeah, it shouldn't be used separately as it overwrites our files. We integrated it to avoid such issues.
Bad Horse 4 Feb, 2020 @ 6:16am 
@Yard1 I think I solved the problem. Turns out, I had the "Mend the Schism" mod active, even though it was already integrated into this mod. Not sure how it affected my saves, but things seem okay now. Only downside is that I have to start fresh, as all my old saves are "corrupted".
Yard1  [author] 4 Feb, 2020 @ 5:47am 
@WaKKO151 @Elidurden123 Please make sure you are following manual installation instructions. Steam breaks dependencies. We would have included dependencies directly in the mod itself, however that would be against the wishes of the authors of those dependencies.

@Bad Horse I am afraid I cannot really help with that. I'd wager this on being some sort of an edge case with saving.

@TacticalBush Sounds like you are missing a dependency.