Space Engineers

Space Engineers

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M6C 203mm Heavy Howitzer - AWG
   
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Type: Mod
Mod category: Block
File Size
Posted
4.483 MB
17 Sep, 2019 @ 12:05pm
1 Change Note ( view )

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M6C 203mm Heavy Howitzer - AWG

In 1 collection by AWG
AWG Heavy Industry - Weapon Collection
51 items
Description
Donate with PayPal to say thank you, or subscribe with Patreon to support me!
Contact me on Discord at AWG#7910 for discussion of commissions ($5 USD and up)

[paypal.me] [www.patreon.com]
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Made to expand the amount of 'Big gun' on the WS, a purely personal, short project.

It will detonate on impact and penetrate 1 block of small grid heavy armour equivalent before exploding again.

This is more unique compared to my other cannons, as it comes in two pieces. The barrel is separate from the breech and so can be placed separately too. This is to allow for more creative building without the large 3x3x7 breech getting in the way of mantlets and turret face designs by taking up that space. Another benefit is that if your cannon is shot at your barrel may be destroyed but leaving the gun assembly intact for further repair.

Take note; the breech is there to pass shells to the gun, it does not have cargo space on its own.

500m/s projectile velocity and a reload of 30 seconds. Max range of 5000m (Server sync range may interfere)

This does not straight up vapourise targets, but is instead built to reward good aim. If you hit a tank in the suspension above the wheels, on the roof, sides or turret ring it almost guarantees its complete destruction.
Please be mindful of the recoil, I recommend using landing gears or wheels to help dampen the force.
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Big thanks to Whiplash141 for making the penetration framework! Without his work, none of these mods would have been possible
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All models used here are property of AWG. Whilst you have my permission to use them, you are not allowed to reupload them without explicit permission from myself. Impolite requests will be deleted.
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20 Comments
I sawed your boat in half! 17 Aug, 2020 @ 9:12pm 
this doesn't seem to have sound or recoil for me with weapon core. it used to make my artillery gun do a backflip and now it just... nyooms off into the distance, silently
Chaos Uncensored 16 Jul, 2020 @ 10:11pm 
Curious question, are your weapons Weapon Core safe?
Dread262 6 Jan, 2020 @ 11:21am 
This gun is marvelous!!! it fit perfectly on my wh40k basilisk-style SPG
But I have some questions : how the shell path is calculated? And is there a variable or bool for reloading? I'm working on a small artillery program, so i need to know the firing range for the elevation angle (the reloading var is for a light that will change when ready (or not) to fire)
BTW, firing this gun NEED landing gear, cause it's too strong for 40t wheeled vehicle :steamhappy:
AWG  [author] 17 Oct, 2019 @ 6:49am 
You load the shells into the /barrel/, I tried to make the breech act like a container but sadly this did not pan out the way I wanted it to. Think of the breech like a big conveyor port for the barrel.
FREEDOM 13 Oct, 2019 @ 9:59pm 
Currently have an issue. I can't load shells into the breech. Says the breech has 0.00 / 0.00 L. I have tried everything to find a way to load the breech. Building up new, grinding down and rewelding. Nothing. I have to manually load into the cannon itself for it to work.
Dark TIE 12 Oct, 2019 @ 4:40pm 
@Lord Ice Ghost

1. Can't help but imagine this sorta thing happening: "comrade, why are our tanks not firing?"
"THEY INSTALLED THE CANNON BACKWARDS!"

2. Perhaps that is the maximum hardcoded range for this gun? Who knows? The description says that the maximum range is 5km, after all.
FREEDOM 4 Oct, 2019 @ 5:03pm 
So only 2 points of concern.
1. You can actually place the barrel backwards on the breech which can cause a hilarious and possibly annoying backfire from it firing into the breech and exploding.

2. On a vanilla earth like planet I set the cannon up to fire at a 45 degree angle (which should give max possible distance correct??) and test fired it to see just how far the cannon can actually reach. Sadly my test stopped at ~8.12km due to the shell detonating mid flight. Is there a cause for this?
Green_Lightning 30 Sep, 2019 @ 9:57am 
My Basilisk thanks you for a gun finally big enough for it. The hit detection issues seem to be a thing with every explosive weapon, not just this. Don't really know what can be done about it though.
The Mole 25 Sep, 2019 @ 7:22pm 
Ah yes the good o'l 8 inch howitzer, now only if we had the ability to make proper nuclear explosion effects so one could per say make a tactical nuclear device that could be fired from such a gun.
MechanizedCheese 23 Sep, 2019 @ 3:18am 
@Noir_Arashi

1.From what I understand SE's explosion radius is not a full circle because of volumetric explosion and if you referring to explosion destroys everything even if they are on edge of explosion radius that's actually a long term bug that have not been fixed with the penetration script, sometimes it works properly but other times explosions just do nothing or destroys everything with even 1 damage. Not sure what cause it.

2. Explosion force is tied dead to explosion damage in the base game, doubt you can do anything about it within the script.