XCOM 2
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Agent 47 Voicepack - Remaster
   
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8.724 MB
13 Sep, 2019 @ 11:28pm
13 May, 2022 @ 10:25pm
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Agent 47 Voicepack - Remaster

Description
During a routine mission in Romania, our troops found an old abandoned asylum. Inside, there was a bald man. From the Advent records we... obtained we knew this is the living legend, master assassin, the quiet killer.

Turns out their records aren't 100% true - he loves to talk and is not afraid to confirm his kills with either professional "First part of a mission is completed" or witty "You look like you had better days". But still bloody efficient.

Around 900 lines
My usual radio effect added
No references or names dropping (that means no calling for Diana herself)
WotC not required, but full support for heroes granted

So, I remastered my remaster of my older Agent 47 Voicepack.

Difference between the original and the remaster are:
- Full support for heroes, especially for the Reapers (wink, wink Mr Tobias Rieper)
- Better lines distribution among skills
- And even was able to fit some new lines

Overall: more, better, shiner.

Lines from Hitman 1-5, unfortunately I am still unable to get my hands on Hitman 2016/2018 lines, which means I still wasn't able to make 47 talk about "wrapping your lips around this" while throwing a grenade :(
If somebody is able to get me his lines, or help figuring out how to find his lines from like 5000+ lines that I can get extracted... I guess I can add you as co-author or something :D
.
Finally, was able to get my hands on nuTrilogy audio. That means Agent 47 finally knows how to tell someone to "wrap your lips around this" while throwing them a grenade. Overall, Agent 47 learned over 300 new lines.

Suggested WotC mods:
Metal Gear Raiden Customization Pack for buttoned-up Agent 47 look
PAYDAY 2 Two-Piece Suits for classic Agent 47 look
Resistance Firearms - Main Module for Agent 47's iconic WA2000
Silverballer Ghost Templates for Agent 47's iconic Silverballers

If you use Voice Patcher, Agent 47 will be able to talk during few more lines (especially useful if you have him as Akimbo Silverballers user).

To keep mods organized, I suggest using Alternative Mod Launcher[github.com].

Credits: David Bateson for his great voice work, IO Interactive for great games. And thanks to Ruby for getting me nuTrilogy files and to Welark for kinda inspiring me to actually kick my arse and do something with those files.
14 Comments
Mackeroni 19 May, 2022 @ 4:35am 
This is the downstairs living room.
PsyCHo  [author] 2 Jan, 2022 @ 10:08am 
@Dragon32: Heh, updating those old VPs will be a real pain in my back :D:
Dragon32 2 Jan, 2022 @ 3:25am 
Hey PsyCHo. Small thing but the update seems to have removed the mod's ModPreview.jpg
Varric 20 Sep, 2021 @ 11:16am 
Perfect thumbnail.
Minnow 19 Aug, 2021 @ 3:13am 
Hey, I've just packed 1,348 of Agent 47's voice lines from the WoA trilogy into a zip file for you. It should be all of them unless some were named really weirdly and escaped my search. The only catch is that they're all in .OGG format, so you may need to convert them if my (very limited!) knowledge of voice packs is correct. It's just easiest to extract them as .OGGs. I've sent you a friend request so that I can message you the link.

Thanks for the great mods! :hmgorock:
[SHERPA] Infernos 10 Aug, 2021 @ 7:58pm 
"It was candice"
"Who's Candice?"
* 47 looks at camera, Nocturne Op. 9 No. 2 in E-Flat Major begins playing *
"Ah, ah, ah"
PsyCHo  [author] 2 Jun, 2020 @ 3:29am 
@IronMachina: I used this tutorial to create my first voicepacks https://www.youtube.com/watch?v=blwiGym8b2I
Slightly harder, but allowing to give heroes cues their lines would be this tutorial: https://docs.google.com/document/d/1asHlhTP9tJzyKXIwDALpWdJTVasjh-72blST9kQeai8
IronMachina 1 Jun, 2020 @ 10:52pm 
What do you think is the best way to get those voice packs made? I don't have any clue how to do it myself
PsyCHo  [author] 1 Jun, 2020 @ 10:31pm 
@IronMachina: More time consuming than hard - for example, you have like 300 files, so by the simple math you need to spend at least 900 seconds just to listen to them, And then you have to decide where it fits the best, so another 15 minutes.
I usually also delete names (like "Diana, what's the situation" into "What's the situation") and split some files to get more lines (like, "Yes, right away" into "Yes" and "Right away"), to make them less source-specific and have bigger variety, that can be few hours..
And then another half-a-hour-or-something in SDK to actually make it work in game.