XCOM 2
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[WotC] Resistance Firearms - Main Module
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21.972 MB
10 Sep, 2017 @ 8:24pm
14 Nov, 2022 @ 12:49pm
39 Change Notes ( view )
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[WotC] Resistance Firearms - Main Module

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
IMPORTANT: This is the entire data module to the Resistance Firearms mod. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

War of the Chosen version!

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • 55 weapons to utilize to your hearts content!
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.

COMPATIBILITY

KNOWN ISSUES
  • None so far.

CREDITS

Coding:
  • Krakah for creating the inital framework for this mod.
  • Musashi and robojumper for helping me troubleshoot.
  • E3245 for the additional codework and testing.

Translation:
  • tr0ll for the Russian translation.

PERMISSIONS

You are free to utilize the assets from this mod for your own gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
However, You are NOT allowed to do the following:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Models/Etc).
  • Make any sort of profit off of this.
  • Port the models to another game without explicit permission from the authors of the models above.

LOG

Release Version 3.200 (Year 5 Update):
  • Cooked all assets.
  • Updated the textures on the AKS-74u, M16A2, M4 Carbine, G36KE, and the PKM.
  • Updated icons on the AKS-74u, M16A2, M4 Carbine, G36KE, and the PKM.
  • Removed asset pre-loader class that would run when a campaign is loaded/started.
Popular Discussions View All (20)
289
30 Jun @ 6:36pm
PINNED: Bug Report Thread
∑3245
58
16 Jan @ 2:59am
PINNED: Frequently Asked Questions
∑3245
40
17 May, 2023 @ 2:57pm
PINNED: General Feedback Thread
∑3245
1,070 Comments
GameNerd111 16 Aug @ 2:24am 
wish the XM177E2 got an underbarrel grenade launcher model, other than that it's still good
Schturm 7 Aug @ 12:41am 
my problem solved.crash log mention out of virtual memory .after extending virtual memory to 24000mb~30000mb the game stop crashing.maybe the mod asset is too huge.hope this can help @Yeetson
Yeetson 6 Aug @ 3:52pm 
Same issue as Schturm
Schturm 5 Aug @ 8:22am 
game crashed everytime when starting the loading screen after deployed my squad. disable this mod makes game continue.hope anyone can figure this out
Enemy Post 27 Jul @ 11:52pm 
Good mod!
AnnaWarcraft 30 Jun @ 3:18am 
I don't know man I've been trying to figure it out for years
yosaki12 30 Jun @ 2:07am 
my eagle shooting like a machine gun, what do?
Blackouto000 13 Jun @ 9:23am 
LWOTC compatibility?
Nicky 9 Jun @ 9:49am 
@kern You can do that, even if it's a little bit annoying to do.

You have to open each weapon's .ini file, and replace the line "StartingItem = true" with false. That will make it so the weapons do not appear in your weapons list, but still allow you to use them as skins with XSkin. Keep in mind that you need to do it both for XCOM and the other Factions, as they can provide you with the base gun whenever you unlock one of their units.

It'll also only work with a new campaign, as this will only stop the guns from being added to your Arsenal, but not remove any already added by any other means.

I highly suggest using Notepad++ for this, as it allows you to mass edit files in one go, saving a ton of time.

Keep in mind that this has not being extensively tested past Gatecrasher, so the guns can still possibly appear all of a sudden under certain conditions/events.
life4trinity 25 May @ 12:15am 
Is there no way to upgrade these past starting weapon stats?