Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Resource Producing Buildings
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
22.122 KB
19 Aug, 2019 @ 11:08am
12 Oct, 2019 @ 11:31pm
3 Change Notes ( view )
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Resource Producing Buildings

Description
Ever found yourself in that awful situation there is no strategic resource of certain type in your territory? Or maybe the only uranium you can see lies under a heavily guarded city of your worst enemy? This mod adds ten resource producing buildings unlocked on technology tree. Their maintenance is high, but it is up to you how many additional nukes can would you like to hoard.

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BUILDINGS:

Horses:
Horse breeder, unlocked with horseback riding, built in city center. Costs 5 gold per turn.
Iron:
Alloy forges, unlocked with iron working, built in encampment. Costs 5 gold per turn.
Niter:
Alchemical laboratory, unlocked with gunpowder, built in campus. Costs 10 gold per turn.
Coal:
Charcoal plant, unlocked with combustion, built in industrial zone. Costs 10 gold per turn.

Oil:
Synthetic oil refinety, unlocked with combustion, built in industrial zone. Costs 15 gold per turn.
After discovery of composites can be upgraded to biofuel refinery to produce 2 additional oil.
Aluminum:
Rare-earth mineral market, unlocked with rocketry, built in commercial hub. Costs 15 gold per turn.
After discovery of robotics can be upgraded to rare-earth mineral stock to produce 2 additional aluminum.
Uranium:
Enrichment reactor, unlocked with nuclear fission, built in campus. Costs 25 gold per turn.
After discovery of nuclear fusion be upgraded to military fusion reactor to produce 2 additional uranium.

Currently only works for GS resource system.

I know some of the buildings may make little sense, but still, I hope it will make your games less disappointing after discovering none of your cities is close to end-game resource. If you enjoy it, leave a like and if you have any comment don't hesitate to leave it under this mod.

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Now also available in German thanks to this awesome German translation:
https://steamproxy.net/sharedfiles/filedetails/?id=2640245490
35 Comments
ZombieSlayer 24 Aug @ 10:14am 
@Hamburger What's wrong with you? Do you not understand this is a cheat mod? Its not supposed to be remotely realistic.
Hamburger 5 Jul @ 8:58am 
not realistic, now are you supposed to produce oil??? it's a limited resource both in CIV 6 and in reality.
电脑玩家sigger 1 May @ 9:55am 
本模组增加了可以在科技树中解锁的资源生产建筑,可以提供马匹、铁、硝石、煤炭、石油、铝和铀等额外资源
Belisarius Kaola 23 Jan @ 11:23pm 
if you think the maintenance is too high, just click into steamapps\workshop\content\289070\1839714228\Resource_Producing_Buildings_Gameplay.xml and modify all the maintenance. :steamthumbsup:
bozicpredrag7 23 Jan @ 2:22am 
and please please please for base game and rise and fall i would pay you if i coukd
bozicpredrag7 23 Jan @ 2:21am 
can ai build these buildings or not
3RR4ND 9 Apr, 2023 @ 6:39am 
The maintenance are too damn high!!!!
Katsura 9 Nov, 2022 @ 9:48pm 
I think the costs are a little bit too high for it to make sense. The biggest kick in the balls is the oil refinery, since composites is quite a bit away from combustion. While the production cost is manageable, the GPT is pretty crippling for the return. It's like slapping a 20 GPT total maintenance cost onto each modern era unit you control. I'd say making the initial yield of the oil/aluminium/uranium buildings 2, and making the oil upgrade come at synthetic materials would be good.
Surt Ignir Magnis  [author] 14 Oct, 2022 @ 3:39pm 
宝荣suki, I unfortunatelly haven't thought of any translations since I made the mod, sorry, not really :/ German translation was made by people other than me.
Sadoverture 14 Oct, 2022 @ 2:40pm 
Excuse me, can I have a Chinese translation? Even if it's a mechanical translation