Space Engineers

Space Engineers

181 valoraciones
[USSP] Su-115 Burevestnik
   
Premiar
Favoritos
Favorito
Quitar
Type: Blueprint
Tamaño
Publicado el
Actualizado el
3.898 MB
29 JUL 2019 a las 11:48
4 AGO 2019 a las 15:30
2 notas sobre cambios ( ver )

Suscríbete para descargar
[USSP] Su-115 Burevestnik

En 1 colección creada por CrimsonAdder
Union of Soviet Socialist Planets
34 artículos
Descripción
[NOTE: This comes with gravity stabilizers switched on by default. To toggle these, press the programmable block icon in the first toolbar. If this does not work, turn on scripts in your world, or turn off the gyro override in the control panel.]

The Su-115 "Burevestnik" (Petrel) is an all-environment SSTO troop transport designed by the Sukhoi Design Bureau in the year 2057 to provide close air support and troop mobility both on-planet and in space. Originally used exclusively by Spetsnaz Group Vympel, this aircraft was eventually mass produced for use as a troop transport for the entire Red Army.

The Su-115 is a single-pilot hydrogen/atmospheric/ion powered aircraft. The aircraft can carry up to 6 passengers in its internal troop bay, and has a respawn room for additional convenience. It features two parachutes to assist with reentry, and is capable of breaking gravity of any of the vanilla planets.

The Su-115 has increased loiter time in-atmosphere due to its large complement of atmospheric thrusters, but it is recommended to keep an eye on hydrogen fuel levels or even turn the hydrogen thrusters off entirely for prolonged atmospheric use. It is also recommended to keep some amount of ice in the cargo container for the many O2/H2 generators to use.

No rotors essential to vehicle function. No mods. Designed to be practical for survival use.

Block Count:
3557
PCU:
19790
Weight:
259,498 kilograms (empty)
Atmosphere-capable:
Yes


Armament
4 25mm Rotary Cannon
8 Rocket Launcher (or additional under-wing armament of your choosing)

Aircraft Systems
1 Hydrogen Tank
7 O2/H2 Generators
1 Medium Cargo Container
7 Batteries
20 Small Reactors
2 Beacons
1 Remote Control
1 Antenna
2 Connectors

The Su-115 uses several non-essential but useful scripts- Whiplash141’s Gravity Alignment Script [github.com], Whiplash141's Weapon Salvo Script , Jonathon's Thruster Heatsink Script, and Whiplash141’s Artificial Horizon script .
52 comentarios
CrimsonAdder  [autor] 24 AGO 2019 a las 11:30 
Ah, sorry, I misinterpreted it.
Di-Ferr 24 AGO 2019 a las 11:20 
My bad I meant to at Flight1700 :steamfacepalm:
CrimsonAdder  [autor] 24 AGO 2019 a las 6:46 
Sure. When did I deny that?
Di-Ferr 23 AGO 2019 a las 22:10 
This is good news. Thanks for informing us. @CrimsonAdder You seem to lack imagination. Small grids are still useful for people who are just starting out in a server, for everything from mining, to transport, to recon and small skirmishes with other new players. They can also be easily mass produced to make guided missiles, drone formations and fighter/bomber squadrons for the more powerful players. Of course, no small manned fighter can or should be able to take on something as large as a battleship - crewed or not - all by itself. The game should reward us for the time and effort that goes into construction of a large grid, not the other way around. Also, have you ever heard of strength in numbers?
CrimsonAdder  [autor] 9 AGO 2019 a las 23:32 
I tested in my SP world a few months back, no damage at like 803 meters lol
CrimsonAdder  [autor] 8 AGO 2019 a las 21:01 
Anyways yes it's quite lightly armed and armored, intended to be used as essentially a cheap mobile respawn point with some protection from enemies
CrimsonAdder  [autor] 8 AGO 2019 a las 21:00 
lol you would be able to snipe turrets if the gatling gun rounds didn't dissipate at 800 meters, somewhat recent change, I believe it's 750-800m dissipation distance
CrimsonAdder  [autor] 5 AGO 2019 a las 17:47 
but ok
CrimsonAdder  [autor] 5 AGO 2019 a las 17:47 
This isn't a mod
נσѕн 5 AGO 2019 a las 17:46 
Hello, I am from www spaceengineershelper net, we are creating a monthly report on the mods released on the workshop, playtime of Space Engineers and the use of our tools. Is it okay if we use your view count, subscriber count and favourite count for use in our report? Your mod will be referenced in our bibliography of the report. Please feel free to message me if you have any questions about it or if you do not want to be involved. Thanks :D