Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_PAA_Chips_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Dollar_GS_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
however, I cannot get "trade chips for dollars" to work. I'm using
[PokerAfterArk]
RakeCap=3.000000
SeatReservingTime=120.000000
ChipsConvertToItemClassPath=Blueprint'/Game/Mods/GS_Roleplay/Resources/Dollars/Dollar/PrimalItemResource_Dollar_GS.PrimalItemResource_Dollar' ChipsConvertToItemClassAmount=1
Looks like the gold nugget is set to 15 per craft. So you'll never be able to get less than 15 nuggets.