Space Engineers

Space Engineers

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Javelin Class Corvette
   
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Type: Blueprint
File Size
Posted
Updated
7.989 MB
27 May, 2019 @ 12:49pm
18 Mar, 2020 @ 11:38am
4 Change Notes ( view )
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Javelin Class Corvette

Description
Javelin class corvette (Vanilla)

A small attack corvette inspired by star wars, Sleeps a Crew of 6 and is atmospheric compatible complete with retractable landing gear and boarding ramp.

None dlc version

Weapon Systems:
4 x Custom Gatling turrets
2 x Custom Missile launchers turrets
5 x Rocket launchers
2 x torpedo tubes
Countermeasure system, (Switch between Mins and decoys - passively launched)
Red alert system, making the ship weapons hot at a click of a button.

Multi crew compatible, Each of the 6 turrets can be controlled by other players while someone fly's,
! turret system pb needs to be on to access control of each turret via it's slaved turret !

Ship Systems:
Running, Navigation, Landing & Strobe Lights
Radar & Horizon Scripts.
Inventory levels, damage reports, weapon Ammo count & ship systems readouts
14 x o2/h2 Generators,
4 x Large H2 tanks,
1 x Gravity Gen

! Blue Print Comes fully loaded with ice & Ammo !
Survival Tested, Due to it's sub grids it will be tricky to build in Survival!

Ship's Weight (Loaded) - 3,038,606.00kg
Jump distance when full: 1646km

Ship's Empty Weight (Empty) - 1,888,490.00kg
Jump distance when empty: 2648km

Ship's Notes:
Custom turrets look good, but as a small grid they can't take much damage,
It is easy to swap out the existing custom turrets with vanilla one's if preferred.

The Torpedo System is complex and has meany cool Firing options I suggest reading the mod page (link below).
The torpedo is currently set to firing option 5 (turret slave)
When Firing leave a 4 second gap between each torpedo other wise they will detect each other and detonate.
Dampeners need to be off when firing at high speeds,

Ingame scripts and resources used:
MMaster's Automatic LCDs 2 Script
Blarg's Aggressive Airlocks Script
Whip's Turret AL Slaving Script
Whip's Turret Based Radar Script
Alysius's Easy Lidar Homing Script
Sythius's Change Light Colour Script

JDAWG1126 Notes:
The design was inspired by 3 different star wars ships. those ships being the hammerhead corvette, Correlian corvette, and the old republic style hammerhead cruiser. being that i'm a lifelong star wars fan, a ship of this design has long been an idea of mine.
and to even see it come to fruition in the slightest form has made me feel very proud of my design. i thank shadow trace for all of his help and for his expertise in space engineers.

Video Notes:
Thanks to Klime for helping me destroy a few tie-fighters in some of the scenes.
TIE-Interceptor used.
Sky Box used Domain.
To achieve some of the shots i used the Cut Scene Editor (F11 twice) & Replay tool (Shift F10).
66 Comments
shadow trace  [author] 10 Sep, 2023 @ 3:54am 
One will need to rebuild from scratch or make a blue print and use a small grid projector.
It works in survival, but there's no projector support for sub grids sorry dude, the sub-grids are not too difficult to build, plus you can add you own weapon configuration. My latest version of this ship has 2 x rail gun turrets on it :), the torpedo's are saved in the ship and are built from the blue print saved in the torpedo room, it's just the landing gear, ramp & weapons you need to rebuild.
Lucas2101 9 Sep, 2023 @ 4:08pm 
How does one build all the subgrids (Landing gear, torpedos, turrets) while in survival?
shadow trace  [author] 7 Sep, 2022 @ 1:51pm 
oh the joys of SE, It probably needs a little tweak,
Foxhoundx12345 4 Sep, 2022 @ 5:58pm 
Landing gear likes to explode
Wallard 7 Mar, 2021 @ 1:01pm 
LOL! Oh for Christ sake... I forgot to use monospace font.. Works perfectly, the color key is very helpful as well. THANK YOU!
shadow trace  [author] 7 Mar, 2021 @ 9:19am 
Everything looks good.
Have you selected the monospace font from the font drop down menu on the LCD?
Here's a little colour key I use,
| Black  | White  | Red  | Blue  | Yellow  | Green  | Purple  | Orange  | Teal  | Dark Red  | Dark Green  |
Wallard 6 Mar, 2021 @ 4:38pm 
I really need to know how you managed to get the custom colored red/green blocks in your displays which indicate when a system is on or off. I have managed to get everything else working on my ship except this. Would you mind telling me what to place here?

PropBool {Arrow Docking Light Right} {OnOff} {Right Sensor} {On } {Off }

Where {On } would be {On (red or green indicator)}: What the heck command gives these colored indicators?
Wallard 6 Mar, 2021 @ 4:34pm 
Your usage of scripts and displays makes my heart happy.. I love you.
JIKOSU 17 Nov, 2020 @ 9:29am 
but I like it!
JIKOSU 17 Nov, 2020 @ 9:29am 
this is more of a frigate than corvette