XCOM 2
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[WOTC] Unarmed Weapons
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67.652 MB
22. maj 2019 kl. 9:47
25. aug. 2021 kl. 20:49
19 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
[WOTC] Unarmed Weapons

Beskrivelse
Adds three tiers of Unarmed melee weapons: Brass Knuckles and Combat Boots. By default, attacks with Brass Knuckles visualize as uppercut punches, while attacks with Combat Boots visualize as front kicks. These weapons are available from the start of the campaign, and are upgraded alongside Rangers' Swords.

Compared to regular Swords, Unarmed weapons:
  • Give +1 Mobility and +5 Dodge.
  • Have -1 base damage.
  • Have an additional -1 damage penalty if the target has any amount of Armor.
  • Deal +1 bonus damage to targets without Armor.
So against unarmored opponents, they are just as good as swords. Even better, thanks to the passive stat bonuses. However, they effectively deal -2 damage compared to Swords if the target has any armor.

No special photobooth poses and no custom armory attitudes.

REQUIREMENTS

X2 WOTC Community Highlander is required.

Safe to add mid-campaign.

COMPATIBILITY

Should be compatible with almost anything.

Compatible with [WOTC] Prototype Armoury and [WOTC] Covert Infiltration out of the box.

Configured for (WOTC) Utility Slot Sidearms Extended and Primary Secondaries. Compatible with Dual Wield Melee and WotC Ballistic Shields.

This mod contains a set of tactical animations for soldiers using Unarmed Primary or Dual Unarmed weapons. Attacks with Dual Unarmed weapons visualize as Left + Right punch.

While equipped with a Primary Unarmed weapon, the soldier will be forced into Templars' By The Book attitude. This behavior is configurable and can be disabled.

There are no attack animations for using Dual Melee that includes one Unarmed weapon, and one "proper" melee weapon. In other words, if you don't want it to look weird, avoid Dual Wielding an unarmed weapon and a "normal" melee weapon.

CONFIGURATION

The mod is configurable through:
..\steamapps\workshop\content\268500\1748795728\Config\XComPunch.ini ..\steamapps\workshop\content\268500\1748795728\Config\XComKick.ini

There you can customize stats for Unarmed weapons, or just make them entirely cosmetic alternatives to swords. You can also configure which attack animations will be used by Brass Knuckles and Combat Boots.

KNOWN ISSUES

Melee attacks with Brass Knuckle / Combat Boots will still be called "Slash" or something like that, and generally will refer to hack'n'slash weapons. Not something I can easily fix, nor care to.

OTHER MODS

[WOTC] Hand to Hand Abilities - this mod adds an ability to all soldiers that allows to Punch, Kick or Stockstrike enemies.

CREDITS

Thanks to Dies Irea for Covert Infiltration / Prototype Armory compatibility config.
If you'd like me to make the mod more configurable, please first consider supporting me on patreon[www.patreon.com] so I can afford the time to do it.
125 kommentarer
meowbaawoof 11. okt. kl. 4:30 
I use this mod, along with your stormrider mod.It's really... Unique, especially when stormrider's skills can tackle enemy armor.The only minor drawback is that the animation is too plain, and if the two mods can be combined with some red psionic effects, it will be much more aesthetically pleasing.
Of course it's unimportance, thanks for your mods, they're really cool.

Sorry for my poor English, I apologize in advance if there are any misleading grammatical mistakes (because this paragraph is long)
Iridar  [ophavsmand] 22. sep. kl. 2:11 
There are no upgrades in LWOTC, you have to make the weapons single-buildable via something like Template Master or maybe LWOTC has its own config for that.
NeverMind 22. sep. kl. 1:26 
Hi, how to make this mod compatible with LWOTC? Can't find the upgrade tire after the sword breakthrough.
Stolas 18. apr. kl. 16:12 
Sometimes I wish the Kick animation would be like a roundhouse or such, like in Resident Evil. =3
Iridar  [ophavsmand] 2. sep. 2023 kl. 2:37 
@Kunai
@Circle of Psi
Compatibility with TPS is not advertised. Old Primary Secondaries is required if you want to use one unarmed weapon as a primary.

Dual unarmed weapons work just fine with TPS, but you do need the Dual Wielded Melee mod and Musashi's Mods Fixes.
Kunai 1. sep. 2023 kl. 9:34 
Can confirm that, animations are not being played at all with True Primary Secondaries mod.
Circle of Psi 24. juli 2023 kl. 11:24 
The mod True Primary Secondaries [BETA] does not have any compatibility, using a single or Dual Brass Knuckles doesn't play the normal visualisations, they seem to play the normal "Slash" from reg blades/dual blades from the Dual Blade Mod.
jat11241976 17. mar. 2023 kl. 10:42 
i had that issue it was a very simple fix in mcm. ill type it out later when i get home
Y. Valerunner 19. nov. 2022 kl. 3:16 
Update: boots and knuckles don't seem to show on the Tactical UI, so I'm not sure if it's shown at all. No crashes or bugs though. :)
Y. Valerunner 18. nov. 2022 kl. 6:19 
Awesome, gonna test it today, will let you know.