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3) overall, the rest of the stage was a bit boring. those see-sawing platforms weren't swinging in any way that would actually make them a challenge, none of the collectables were particularly hidden or hard to get to, and the timelimit was only challenging for me because I slid off of a platform while doing risky things. My guess is that people who don't compulsively slide down slopes (and then fail) won't be as pressed for time.
Still, it was a good early try, and I found the stuffed crow to be fun to talk to whenever I found him.
Short enough with some nice points, but ultimately it's not good enough for me to recommend for the following points:
1) it's customary for balloons to be spaced just far enough apart that you'll hit the next one in the main game. Now, I'm fine with them being further, but the first time I hit a balloon then sailed off into the void, i was confused. Do this over safe ground first.
2) The rift token floating in the void doesn't give you a chance to reorient yourself before plunging into that long dark. Put collectables over solid surfaces or make your path to safety easy to get back onto.