Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

60 ratings
HD Headless Soldier Sound Fix
   
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Content: Enemies
Other: Sounds
File Size
Posted
69.302 KB
6 May, 2019 @ 7:24am
1 Change Note ( view )

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HD Headless Soldier Sound Fix

In 1 collection by Seriously Stupid
the Stupidly Classic Experience
63 items
Description
Small replacement mod that fixes the sound scheme file for HD's Beheaded enemies. In the "sight" scheme term, there are two variations: one, where a soldier plays a "sight" sound upon spotting the player, and a second entry which is empty (i.e. contains no sounds). Since both of these terms have weight values, this effectively causes headless soldiers to occasionally not make a sound when spotting the player. This wasn't the case in the original version of HD, so this mod fixes that issue by removing the extra variation.

Replaces the Beheaded_SoundSchemes.scs file.
6 Comments
Neon Henchman 14 Dec, 2021 @ 10:17am 
Arg, well forget about it, I've turned off both the sound mods, but my last theory was correct; it has something to do with the Portal Gun. Weird. So, I'll just ask them instead, since you aren't the creator of that resource, my bad! :derp:
Neon Henchman 14 Dec, 2021 @ 10:00am 
Now I might be annoying wtih this, but I want to add that, maybe it's a problem with the Portal Gun Resource Mod: https://steamproxy.net/sharedfiles/filedetails/?id=1605948111&searchtext=portal+gun
Because Serious Sam didn't had player-ingame-made portals, I'm theorizing if that may mess up with the range of the sounds.

But, I'm not at all familiar with Serious Engine's :brengine: sound system, so I don't know myself. Maybe, if you first want to replicate the problem I'm describing, you may need the Portal Gun, again I've been going from one side of the map to another in the DLC to beat them as fast as I could, like going for the levers in the 1st DLC Level. Anyway, I hope I'm being clear with this.
Neon Henchman 14 Dec, 2021 @ 9:48am 
Ah, P.S., however in that Video I did in April 2021, I did killed everything on sight instead of skipping stuff, so again, I may be mistaken in me being mistaken :pineapple:.
Neon Henchman 14 Dec, 2021 @ 9:47am 
Mmh, I may be slightly mistaken, because this mod here, I was subscribed back in July 2019, and I don't ever recall hearing a problem when I did my last video on a Fusion-HD Mod in April, but the "HD Floor Material Sound Scheme Fixes", I just subscribed to it, so that MAY be it. However, it's to say these two were the only two sound Mods I was subscribed to.
Neon Henchman 14 Dec, 2021 @ 9:41am 
I think the Kamikaze's screams act very weird, because I would leave some alive in another room/section, then I move on, and I can still hear their screams when they're idle as if they were closeby. This happened for example at the end of the 2nd level of the DLC "Legend of the Beast", right by the exit, where no Kamikazes spawn in that arena, so I thought I was mistaken, but that was an extremity of the map, so there were no enemies beyond the exit.

I also have this Mod installed, which so happens to be one of yours as well: https://steamproxy.net/sharedfiles/filedetails/?id=2094225020
But these two are the only sound-related Mods I have installed for the HD games.
Mike Uchiha 6 May, 2019 @ 3:21pm 
good work man make a patch