RimWorld

RimWorld

40 ratings
F@#king Drop Pods
   
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Mod, 1.0
File Size
Posted
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516.415 KB
5 May, 2019 @ 5:56am
16 May, 2019 @ 10:20am
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F@#king Drop Pods

Description
Disclaimer: This mod was started as a low-effort sh*tpost about one of RimWorld's many dumpster design flaws. Download at your own risk!

Description
Provides a structure that can provide an early warning for incoming drop pod raids. Also other stuff.

What it really does
Whenever the storyteller decides to check if you are a game journalist, this mod generates the necessary pawns and saves all the drop positions for the raid but delays dropping the pods for 30 seconds. If you have the new air-defense radar, the game will warn you about the impending raid.

Mod compatibility
This mod completely replaces the "RaidEnemy" IncidentDef, and ignores the arrival methods of PawnsArrivalModeWorker_EdgeDrop, PawnsArrivalModeWorker_EdgeDropGroups, PawnsArrivalModeWorker_RandomDrop, and PawnsArrivalModeWorker_CenterDrop whenever the RaidEnemy incident is called.

The 30 second warning does not work on custom air drop raids.

To test if this works on your modded playthrough:
  1. Build an air-defense radar and keep it powered
  2. Open debug actions menu
  3. Select "Execute raid with specifics"
  4. Select "Mechanoid" or "Pirate" (as these Factions have drop pod raids available)
  5. Select "5000 points"
  6. Select "ImmediateAttack"
  7. Select either "EdgeDrop", "EdgeDropGroups", "CenterDrop" or "RandomDrop"
  8. Try saving and reloading the game.

FAQ
Why 30 seconds?
It's the number Jason Statham screamed in The One.

Why does the air-defense radar look so familiar?
Because it's just a re-colored Long Range Mineral Scanner (lel kek xd).

Will this be updated with new stuff?
Maybe. I'm just updating it because I don't want this to be like one of those extra sad mods that only do one thing but adds to the clutter of your mod list.

You can suggest stuff in the comments below (lol j/k i dont read them).
16 Comments
pyr0kid 10 Aug, 2022 @ 10:58pm 
added this to my modlist and suddenly i cant generate or load a save. looks pretty damn broken.
Puppydoll 6 Mar, 2020 @ 2:22pm 
update?
Dat dino 27 Sep, 2019 @ 11:30am 
XD
Mistletoe The Bard 10 Sep, 2019 @ 10:48pm 
@1stReaper Turtle Friendly Raid ban all the drop pod and sapper attack. [Ling]Limit Raid1.0 let you control what kind of raid you want in settings, including where the drop pod can land on the map, just avoid building somewhere that's no under it's category. A lot of roof mod allows you build thick wall, which drop pod and mortars can't go through, just give "roof" a search. Better Infestation changes the way infestation work, one of them including the infestation cannot spawn near player build structure, use that mod and build a base that's deep inside the mountain, just make sure to always check your roof. Anti-Air mod let you build artillery which can shoot down drop pods and trade ship. I personally like the combination of better infestation + mountain base + roof mod.
Mistletoe The Bard 10 Sep, 2019 @ 10:39pm 
This mod will be funnier and less cheaty if it cannot differentiate between the cargo pots, raiders drop pods and trader ship. And one might cover up another's signal. xD
Nolan 23 Jul, 2019 @ 12:18am 
So much potential in an idea like a drop pod scrambler.
1stReaper. 2 Jul, 2019 @ 1:41pm 
@Ninja,
just searched for "AtomicRim" and "Atomic Rim" but couldn't mind the mod ya was talking about
1stReaper. 2 Jul, 2019 @ 1:39pm 
@Ninja,
cheers for that :)
YankelMyWankel 1 Jun, 2019 @ 9:58am 
Atmospheric towers do not show the drop locations within their radius as described.
NinjaDiscoMonk 27 May, 2019 @ 6:13am 
@1stReaper AtomicRim adds a device that lets you scramble the drop pods causing them to not drop in the middle of the map.