XCOM 2
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RPG Overhaul - Grimy's Classes Specializations
   
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1.265 MB
16 Apr, 2019 @ 10:25am
17 Jun, 2020 @ 3:36pm
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RPG Overhaul - Grimy's Classes Specializations

Description
Features
This specialization pack adds 8 additional specializations from Grimy's Classes, which were recently ported for WOTC by Mitzuti, to Musashi's fantastic mod RPG Overhaul. These specializations and the associated Micro Grenade Launcher primary weapon come with 56 perks from Grimy's classes as well as a few custom ones (I can't stand leaving empty spots in the specialization rows).

While the micro grenade launcher makes it impossible to carry a normal primary weapon, it benefits from increased range. It is best used with the Anarchist's Light Ordnance & other perks from the specialization, and goes great with different secondary weapons, for example a pistol with perks from the new Escort specialization.

You can find all specializations & perks in this thread

If you want to report a bug or have suggestions on how to improve the balance of this mod, please use the appropriate discussion thread.

Recommended Mods

Known issues
  • I do not recommend adding this mod mid campaign. If you absolutely must, please use the RPGO console commands documented in this thread to rebuild your soldiers.

Thanks and Credits
Grimy for the original design and creation of the classes.
Mitzruti for porting Grimy's classes to WOTC and being very cooperative to make sure the perks work correctly with RPGO.
Musashi for making RPG Overhaul!
DerBK For a perk I stole from ABB (again).
James For a perk I stole from TacFor Classes.
Xylthixlm for XModBase without which I probably wouldn't be able to make any perks.

The specializations have not yet been extensively tested and balanced. They are therefore subject to change.
Popular Discussions View All (4)
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7 Jan, 2023 @ 1:24pm
PINNED: Bug Reports
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22 Apr, 2019 @ 11:04am
PINNED: Balance Feedback
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31 Oct, 2023 @ 1:29am
Simplified Chinese Translation
Tommy
23 Comments
CaptSternn 11 Jun, 2020 @ 12:53pm 
Man... all these questions about bladestorm, and the reality is bladestorm skill is right after blademaster, and I didnt see it. So, its not automatic by becoming the ranger title after all. It is learned.
4rrakis 8 Jun, 2020 @ 3:11pm 
No problem!
CaptSternn 8 Jun, 2020 @ 3:10pm 
Thanks all for the info, and Thank you Bstar for making this so we can enjoy it =]
4rrakis 8 Jun, 2020 @ 3:06pm 
It is not redundant. RPGO introduces the new class system with different spec lines, this mod adds more specializations to that list.
CaptSternn 8 Jun, 2020 @ 3:05pm 
so I have RPG overhaul and this mod installed. Is that redundant, does Grimy cancel out what RPGO does, or add to it?
4rrakis 8 Jun, 2020 @ 3:02pm 
SWO means second wave option, also known as advanced game option you can activate at the start of a new campaign. if your soldier has bladestorm he either uses the Ranger specialization from RPG Overhaul (which is not this mod; this is just an expansion of RPGO), or you use other class mods along with RPGO with a class that uses bladestorm.
CaptSternn 8 Jun, 2020 @ 3:00pm 
I have no clue what swo is
bstar  [author] 8 Jun, 2020 @ 2:57pm 
In RPG Overhaul, Bladestorm is in the Ranger specialization. If you use vanilla RPGO (without SWO), you can just buy it once your soldier has reached the appropriate rank. If you are using SWO and limited spec and the soldier doesn't have the Ranger spec, you can't buy it.
bstar  [author] 8 Jun, 2020 @ 2:55pm 
I'm still not sure what this has to do with this mod and how I can help you troubleshoot your issue. This mod does not change Bladestorm or the way you get Bladestorm. It adds new specializations for RPG Overhaul. None of these specializations contain Bladestorm.