XCOM 2
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[WOTC] Recruitable & Trainable Skirmishers 2.0
   
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12 Apr, 2019 @ 7:43pm
16 Dec, 2020 @ 7:18pm
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[WOTC] Recruitable & Trainable Skirmishers 2.0

In 1 collection by NightNinja54
Classes
3 items
Description
Commander, our scouts discovered a group of combatants claiming to have fought alongside the Skirmishers. They're not ex-advent like the Skirmishers are, but they appear to be just as fierce and they claim they can train our troops. I've never been one to turn away help, we need all that we can get.
- Bradford

Introduces Skirmisher Recruits for XCOM
Many of the amazing characters available on the workshop align closely to the combat style of a skirmisher. However, due to the constraints of the faction system, you could potentially never see your favorite character recruited into your campaign. This aims to alleviate that concern in order to better celebrate a varied character pool.

New Content
  • Rookies can be trained as skirmishers in the GTS.
  • Rookies can be naturally promoted to skirmishers.
  • All abilities, skills, and weapons will be reflective of the traditional skirmisher.
  • The skirmisher faction itself remains untouched.

Skirmisher Animations have been implemented! All abilities and animations - even the Skrimisher's run - will align appropriately to the traditional Skirmisher. (Please note, existing characters with this class will not be updated. A new campaign may be required.)

Additional Details
This will seamlessly integrate into a current or new campaign. I recommend using Use My Class to correctly pull from your character pool.

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

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79 Comments
Рlαγζr 🐵 8 Nov, 2023 @ 10:40am 
This seems to be broken by today's launcher update. Although it's enabled in the mod manager, when I try to load a save it says it's missing this mod. I'll post here if it starts working again another day.
JohnVicres 24 Aug, 2023 @ 7:42pm 
@pai980888 nameless
The ability is given at level 2, corporal. For some reason.
Zigg Price 11 Jun, 2023 @ 1:39am 
If one were to use the tricks put forth below by Jahsinha to use this mod to use two of the default hero templates side by side (Say the base game heroes alongside the proficiency ports of them), one would also need to copy over any missing files in the config folder, yes? Anything that would need replaced in the remaining config files after XCOMClassData? For instance, Project Skirmisher has a SoldierSkills ini, a PistolSlot ini, and a SkillfulSkirmishing ini. If I just copied those over to here, after replacing the ClassData file, all of that "new" stuff should work, right?
pai980888 nameless 4 Mar, 2023 @ 3:57am 
thank you for this awesome mod. But now I have a problem. I can't use ripjack even meet the skirmisher faction already. any one can help me?​ oh​ and then another​ I​ also​ use​ LWOTC In​ my​ game.
Рlαγζr 🐵 28 Sep, 2022 @ 10:02am 
Is it normal, after the first mission is done, that there is no home base or resistance HQ? I chose the standard option to start at the skirmisher base, but when I first came to the world map it's not there. There's also no option to return to HQ after scanning sites. I think this might be a bug. I mean you need a base to be able to play, don't you? Or will it turn up later?
WhatTheForecast 21 Sep, 2022 @ 8:14am 
How would one go about making this compatible with LWOTC? I see below there is a way to replace the class data, but I am not the most tech savvy individual and do not know what to delete and replace, or where to find LOWTC's skirmisher/reaper/templar class data (I wish to use all 3 mods).
NightNinja54  [author] 3 Sep, 2022 @ 5:05pm 
@ArticJack
Noted, thanks!
ArcticJack 1 Sep, 2022 @ 4:41pm 
The following was in the 'XComClassData' ini file twice. I believe the unintended repeat was the one directly below the AWC abilities function. No idea if it affects gameplay in the slightest, but I thought like mentioning it since I saw it.

+BaseAbilityPointsPerPromotion=10
+AbilityPointsIncrementPerPromotion=2
NightNinja54  [author] 23 Aug, 2022 @ 2:38pm 
@jahsinha
That is correct, as long as you keep the mod specific formatting and values in tact.
jahsinha 21 Aug, 2022 @ 9:41pm 
What is the correct way? My plan was to delete the class data in Recruitable and paste in Rebalance class data.I have the base line requirements of that mod.