Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: UI
File Size
Posted
Updated
118.675 KB
6 Mar, 2019 @ 8:55am
5 Apr, 2019 @ 3:37am
6 Change Notes ( view )

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Description
This mod adds 3 new reports:
- A Demographics Panel (based on HellBlazer's World Info Interface)
- A Diplomacy Panel (based on HellBlazer's World Info Interface)
- The Graphs Panel from the Victory/Defeat Screen at the end of a game

It is supposed to work together with the excellent Better Report Screen or Concise UI - Report Screen, but it should also work fine without any of these.

Popular Discussions View All (4)
11
1 Jun @ 1:39pm
Temp fix for people using BRS and/or RET
infixo
0
27 Apr @ 10:36am
[ Fix ] Broken Diplomacy Tab Words/Characters
Johnnie Worker
0
12 Feb @ 3:16am
Crash at Game Load
adamsc64
75 Comments
Zyxpsilon 20 Aug @ 7:17am 
I'm fairly sure if Shanghai (25.9±m in urban area only) would account for its true density compared to Tokyo Metro (13,500 km²) with Shanghai (15,000 km²) is spiking over ~50 if not more.

The probable stats are obvious considering their *Metro* density (Tokyo=3000) & (Shanghai=3900).

(-- https://en.wikipedia.org/wiki/Shanghai --)
(-- https://en.wikipedia.org/wiki/Tokyo --)
Sternentier 20 Aug @ 2:26am 
With the help of a bunch of other mods, I was able to grow a city to size 68 with no other cities in my empire.Its population was 135,215,000. For reference, Tokyo's greater metropolitan area is 36.5 million, which would be between sizes 42 and 43.
Johnnie Worker 27 Apr @ 10:34am 
For all my non native English speaking folks, I come to you with Solution to "Diplomacy Tab turning into squares" problem !!

Sadly, because the comment section has word limits, I will post the solution in the discussion section.
H.Humpel 23 Nov, 2023 @ 12:57pm 
Hi Faron,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
claudemac24hrs 24 Sep, 2023 @ 1:43am 
The Civs from New Frontier Pass are not putting their icons as Civs prior to the April 2019 patch didn't get updated. That could be missing.
kkumarho 26 Feb, 2023 @ 3:28am 
I found an incompatibility with the "Concise UI" mod. When the CUI mod operated with this mod, the "Cities" tap of this mod shows crashed contents. Both of these mods are very useful, so I want this incompatibility would be solved. :steamsad:
Local-State 26 Jan, 2023 @ 3:16am 
There are still problems for other languages (e.g., Chinese). Characters are shown as squares in Diplomacy report. If mod authors could not finish localization in near future, please make it display English all the time, which shall be a good temp fix. Thanks!
smartboy0129 14 Feb, 2022 @ 6:02pm 
The graphs panel is especially useful for if you have certain victory types disabled, as the base game doesn't show you other AI's yields per turn. For example, if you have science victory disabled, you can see other AI's highest tech level in the tech tree, but you can't see # of techs or science per turn, because the game removes that graphical feature from the victory tab. Seems like a big oversight on Firaxis' part, but this mod gives you a basic, albeit clunky way to access that critical info. But for the love of god, PLEASE don't make me click on every AI to look up their info every. single. time. that I pull the graphs up, it's just very annoying and a waste of time, and I imagine it wouldn't be that hard to add. Otherwise, good mod.
Curt 11 Nov, 2021 @ 6:53pm 
Great mod! Small request: Make the graph screen remember which boxes are checked so that I don't have to check them every time I go to the screen. Select All (as mentioned below) would also be great!
Mt.Hawk 2 Oct, 2020 @ 2:18am 
Amazing mod but it cannot display languages which don't using Latin alphabet.