Space Engineers

Space Engineers

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T.N.F. Frigate Class 'Inferno' Mk.II
   
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Type: Blueprint
File Size
Posted
Updated
106.189 MB
4 Mar, 2019 @ 11:41pm
13 Feb, 2022 @ 5:52am
19 Change Notes ( view )

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T.N.F. Frigate Class 'Inferno' Mk.II

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
The Inferno frigate class is a space-only warship designed to conduct independent deep space cruises, escort missions, and assault operations. Its targets are typically soft, such as military freighters and light pirate ships, though its weaponry and armour enables it to cause serious damage to stationary or slow-moving armoured targets.

The Inferno carries a gravity gun that fires a kinetic projectile which can penetrate several layers of armor at short to medium ranges, but can not be guided once fired. The gravity gun is automaticly reloaded by welders in the projectile chamber. It also carries guided missile racks with two missile types. The first missile is guided by Whip's Optical Missile Guidance Script and allows the Inferno to manually guide the missile towards a chosen point of impact. The second missile type is guided by Rdav’s Guided Missile Script, and may be fired when its designator turrets have locked on to an enemy within a 800 m radius. The missile will then change course to intercept and detonate its warhead upon impact. In addition, the Inferno has two large automated turrets with eight gatling guns, controlled by Whip's Turret AI Slaving Script. These are positioned to fire at targets roughly in front of the ship, supported by the regular missile- and Gatling turrets. The front part of the Inferno is therefore heavily armored and lined with decoys, so that enemy fire is drawn away from the weapons systems.

The Inferno carries on-board production equipment to produce its own ammunition and components. It also carries a Ceres Mk.IV Mining Drone and a Welan Mk.II Utility Drone for resource gathering and repairs in space. It can not negotiate the gravity of a planet, and has to use its Ghost Mk.IV (C) Dropship for away-missions to a planet’s surface.







General characteristics:
● Crew: 14 crewmembers total
● Length: 102,5 m
● Width: 67,5 m
● Height: 45 m
● Mass (standard equipped): 5 980 177 kg
● Block count: 6 089 blocks
● PCU count: 56 197 PCU

Armament:
● 6x Interior Turrets
● 4x Artillery Turrets
● 4x Assault Cannon Turrets
● 2x Fixed Artillery Cannons
● 2x Heavy Gatling Turrets

Features:
● Carries components to fire a total of 10 railgun projectiles.
● Has a hangar, supporting smallcraft of various sizes.
● Carries a Ghost Mk.IV (C) Dropship.
● It also carries a Ceres Mk.IV Mining Drone and a Welan Mk.II Utility Drone for resource gathering and repairs in space.
● Two Jump Drives with a maximum range of 850 km.
● Several bridge stations with displays showing the ship’s status.
● An internal projector to aid in repairing the ship.
● Has combat repair welders attached to its standard turrets, increasing the damage they can take.
● Solar panels and various production equipment for prolonged independent operations.
● Airlocks compatible with all T.N.F. ships and stations.
● Contains fuel and components – tested in survival.


Known issues:
● None at the moment.

Acknowledgements:
▪ The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
▪ Diagnostics screen is using the SIMPL|Ship Integrity Monitoring Program Lite script by Whiplash141.
▪ The doors and airlocks are operated by Whip's Auto Door and Airlock Script by Whiplash 141.
▪ The main turrets’ targeting system is controlled by Whip's Turret AI Slaving Script by Whiplash141.
▪ The missiles are fired and guided by the LAMP and WHAM scripts by Whiplash141.
90 Comments
Bengineering 28 Jun @ 1:24pm 
This is my favorite workshop ship by far.
Malmhrid, your creations are beautiful.
♠ Zahltag ♠ 15 Feb, 2022 @ 7:35am 
Thanks for keeping your great ships up to date
Malmhrid  [author] 13 Feb, 2022 @ 6:05am 
I've just updated this ship with the Warfare 2 weapons, including replacing the gravity gun with a railgun. I've removed the old missile scripts and now use LAMP and WHAM, and the missiles from the 'Bandit's missile rack. I also found and fixed that the lower laser antenna had a permanent connection to the dropship, and was drawing insane amounts of power.

There are no doubt still remaining issues with the ship, but I've fixed the major ones.
RabbiConduit 23 Sep, 2021 @ 4:03pm 
why is everything turned off?
WildroseBurn 30 Nov, 2020 @ 8:58am 
Awesome Ship, just one problem i have. the reload button on the missile rack doesn't work. If you could fix that it would be perfect
Chewy Gogurt 15 Dec, 2019 @ 10:11am 
Hey, ive been using this ship for awhile and love it. there is only one issue and thats with the missile racks.

when i fired all the missiles and wanted to reload i noticed the button that says to toggle the reload projector. when i click it nothing happens, the projector turns on but it doesnt have a blueprint.


it would be awesome if you fixed this issue because it would be more useable.

also it takes forever to print in survival lol.
Sjt.Yuri 13 Jun, 2019 @ 3:38pm 
The medium Turrets dont work at all. Halp
Gertz 11 May, 2019 @ 1:50pm 
I wish I was this creative. All my ships are squares and make me quit the game lol. Nice work my dude.
Bodyboarder2528 8 Apr, 2019 @ 6:18pm 
now with the decorative pack you can put a proper bath room in instead of just the yellow door lol
Bodyboarder2528 26 Mar, 2019 @ 12:11am 
those changes for the gravity gun/hanger i cant find what i need to change and where