Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Scarab-HRC
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
Updated
187.782 KB
26 Jan, 2019 @ 11:10am
28 Jan, 2019 @ 8:08am
3 Change Notes ( view )

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Scarab-HRC

In 1 collection by jrandall
Military Survival Series
146 items
Description
Scarab Hover Resource Collector (HV Class 1, Unlock Level 10)

Primary roles: Mining, Harvesting, Salvaging*, Storage, Survival, Alpha 9.

Update 1/28/19 - Added more thrusters to sides + reverse, added 4 more RCS, removed 2000 storage (9000 -> 7000). This was done to up the agility and power for mining as it was lacking some. It remains 7500 CPU compliant with 100 CPU reserved for an additional turret. I have updated the stat screen shots to reflect these changes.

The Scarab-HRC is resource gathering and storing utility HV. It comes stock with 6 standard mining drills, 2 gattling guns, 1 minigun turret, 2 havesters, and most all survival comforts layed out on the back side under a protective door.

It also contains an extra turret mount point for a Multi-tool for salvaging. (100 CPU reserved). The Multi-turret was however left off to lower the player level requirements. This HV is not intended for combat, but can deal with local wild life and the occasional drones. Also it was designed for alpha 9 and stays within 7500 CPU requirements.

Features Summary:

1. Alpha 9 7500 CPU compliant, unlock level 10
2. 7000 Volume Storage, 2625 Volume Havest Storage, 500 Volume Ammo Storage
3. 6 Drills, 2 havesters, 2 gattling guns, 1 minigun turret, 1 additional turrent mount point (CPU Reserved)
4. 2 Constructors, 2 Fridges, Armor Locker, Clone Gen, Med Bay, O2 + Dispenser
5. 2 Spotlights, Wifi, Detector
6. Floor or ceiling dockable (Compatible with Orthus-EMV on front or rear bay)
7. Fairly inexpensive, requires no rare resources.
8. Steel construction
9. Sensor based door/lights (Back)

I hope you enjoy!

Special Thanks to SullyEnza for helping checking this out before release! Thanks SullyEnza!

Please see my workshop or "Military Survival Series" collection for my other creations. Link at top of this post. Thanks!
56 Comments
Kozrek 24 Jun, 2021 @ 1:38pm 
no problem jrandall, fixed it by myself with adding a 2nd generator, I love your work and use your 3 compilations. :)
jrandall  [author] 24 Jun, 2021 @ 10:34am 
Thanks BatteryAcids and Kozrek. @Kozrek, is it pretty old and the game rules changed since it was made. I haven't been back to see how it is working at this time. But I don't doubt it would not have enough power. Thanks again!
Kozrek 18 Jun, 2021 @ 1:32pm 
This Hoober is buggy, if you use the drills, the generator got damaged. :(
BatteryAcids 21 May, 2020 @ 5:34pm 
No problem, just trying to minimize duplicate purpose ships from fleet list. :)
jrandall  [author] 21 May, 2020 @ 4:28pm 
Thanks BatteryAcids! This one was larger and had a lot more stuff on it. However as a miner, the size makes it more difficult to mine and more prone to getting stuck in tunnels. Also, compared to the MCRN-Mole-T1, has a lot less harvest storage. Actually looking at this one, it is out of date as well with the current CPU/flight model. So I bet it doesn't do to well. :( Thanks again!
BatteryAcids 21 May, 2020 @ 11:24am 
Would this make the SHM2 moot and would it be a direct replacement if so? Or is the HRC built for a completely different purposes?
jrandall  [author] 8 May, 2020 @ 1:31pm 
Thanks Itharus, Onslaught420, Sir Laffsalot, Zoomies82, Calliphora, Tanknav, and jokerace45. Sorry about my very slow response on many comments here. I just noticed a new one then seen all the others. I would have to see what this needs and where it would fit in CPU at. But to make it work now, most likely it would need to either a Tier 2 CPU block or 2 tier 3 CPU blocks added somewhere, whatever much CPU it needs to be 100%. Then it should work properly again. This was built in A9 with a much different CPU and flight/movement model. Also, more than likely most to all of the RCS can be removed lowering the CPU a fair amount. Thanks again all!
jokerace45 6 May, 2020 @ 7:24pm 
Ok, right now this thing doesn't work with the latest game build. It will lift into the air but doesn't move any ware. Is this due to the CPU limits being all wacky ? How could I begin to go about fixing this ? I am very new to the game and do not understand much of this.
Tanknav 2 Mar, 2020 @ 1:23pm 
@jrandall, Any thought to adapting the Scarab-HRC for inclusion in the MCRN series? This has been my "go to" HV starter and it's more versatile than the MCRN-Mole-T1, which is smaller and fills a comparable role but lacks defenses, survival equipment and internal expansion. In any case, thanks for the great work in all of your offerings...I use them extensively!
Calliphora 6 Feb, 2020 @ 7:20am 
Pls make an SV that can carry the HRC