A Hat in Time

A Hat in Time

468 ratings
Recovery Badge
   
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Collectible: Badge
File Size
Posted
3.922 MB
31 Dec, 2018 @ 5:02am
1 Change Note ( view )
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Recovery Badge

Description
This badge recovers one bit of health every 15 seconds. Easy right? Except that each recovery requires 10 Pons. Better go save up those Pons!

The badge is available for purchase from the badge salesman once 26 Hourglasses are collected.

This badge is an iteration upon an existing mod by Ice Statue's More Health Badge.
https://steamproxy.net/sharedfiles/filedetails/?id=1533184349
25 Comments
Sheramine 31 Dec, 2022 @ 9:45pm 
Reasons I love this mod:
- It gives just enough difficulty to the game, sometimes some mods or deathwish stamps are too hard, but with assist mode it is just too easy to get health, with this badge you just have the right balance.
- It gives an use to the pons post-game! Now I always have a reason to collect pons, and I never end up with too many because they are always a secondary way to get health.
- It is an overall help to your way of playing, but all done in a fair way, with a good takeback.

Thank you!
Zen 18 Jul, 2022 @ 7:32am 
STOP ROBBING ME
Zen 18 Jul, 2022 @ 7:32am 
I NEED MY PONS
Zen 18 Jul, 2022 @ 7:32am 
ACTUALLY, HOW ABOUT RAISING THE TIME TO 30-45 SECONDS AND COSTING NO PONS OR HAVE A CONFIGURATION OPTION
Stabbedmushroom 6 Jul, 2021 @ 5:16am 
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Veggie Ice Cream™ 15 Aug, 2019 @ 12:24am 
Doesnt seem to work anymore.
weird
saiko 9 Jun, 2019 @ 1:30am 
Great way of balancing the broke regeneration system but you could try making the cost incremental? For each level, minute or checkpoint you reach the cost should go up a bit. THEN people would use it correctly!
Triarawn 3 Jun, 2019 @ 2:40pm 
Thanks for making this mod! It tells you:
DON'T TAKE DAMAGE! Whatever you do, don't take damage!
It's like these mods are the opposite: One heals, but it costs you. One heals for free.
This is an amazing idea. I hope this mod gets better!
Nyan~ 22 May, 2019 @ 12:14pm 
How about per-level linearly increasing cost? Costs 10, then 20, then 30...so if you take too much stupid damage, it's gonna start really hitting that wallet HARD.
Admentus  [author] 21 May, 2019 @ 6:41am 
It might be a good idea to make a new update soon... 10 pons is a bit on the low end. I think 25 should be better.