Space Engineers

Space Engineers

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Ancient Technology
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
21.118 MB
26 Nov, 2018 @ 1:16pm
27 Nov, 2018 @ 1:46pm
2 Change Notes ( view )

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Ancient Technology

In 1 collection by Kreeg
Kreeg's Mods
22 items
Description
Includes Stargate Atlantis Series' Based Cockpit & Homing\Tracking Drone Launcher.
Chair has recolorable emissives, that I am debating making reactive to power-state \ On-off status, for a full experience.

- Chair will be likely remade at a Later date, as it's an Ancient model (no pun intended) of mine.

Lucas's Homing System powers the Drones, which have a 1200 meter range, but a longer reload time than normal missiles.
Their production cost is identical however.
These Drones are launched in Salvo's of 15, with only a velocity of 225m\s.

Heavy Launcher, has a velocity of 190m\s, basically double the damage-output, only a salvo of 10, a slightly longer reload (75 seconds instead of 65), and is more slightly more expensive per drone, but the launcher is vastly more durable.
Launcher also sports reactive Emissives that will turn on or off, based on power state.

For those interested in the more expansive Homing technology, and other impressive scripting, to NPC Modding;
Visit His Workshop directly,
https://steamproxy.net/sharedfiles/filedetails/?id=1522944908 , this for example is the original Homing Weaponry of his, it is beautiful.


Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
44 Comments
THE FORCE 1 Mar, 2021 @ 10:55am 
Me too I love stargate
Anubis 25 Nov, 2020 @ 3:06pm 
For "reasons" I would love to see this mod touched up on too WC is just way too good to not be universal.
RogueCmdr 15 Aug, 2020 @ 11:24am 
any chance this will get updated and will be using WC?
Alchemist #SaveTF2 13 Apr, 2020 @ 4:30pm 
are we able to config the weapons reload times etc
killguard32 10 Feb, 2020 @ 12:21am 
Hands down the best missile mod not using the weapon core. Thanks Kreeg and Meridius
TheRedWolf2099 1 Jan, 2020 @ 4:53pm 
This is the Kind of Mod that would Benefit From WeaponCore.
FyerbrandTactics_ttv 31 Mar, 2019 @ 8:06am 
Sorry to bother, but I think I ran into in aissue with the atlantis drone tracking.

Ran into a CTD when engaging an enemy with modular encounters randomized weapons. Multiplayer, not dedicated server. Here's the log: http://batman.gyptis.org/zerobin/?aa4072edff2f087f#MXvfM8UJMSfrbKkdRYo7tNdRcKRMnMXM8Lzp1OGqXc4=
Daruman 24 Feb, 2019 @ 4:32am 
im just gonna sit here and wait for a fuctional asgard beam weapon
scoutg 14 Jan, 2019 @ 7:14pm 
it seems sga blocks are unavalable, all i can get are the lights
Spartan-118 23 Dec, 2018 @ 7:57am 
@KREEG I LOVE YOU FOR THIS