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[IV04] Stealth NextBots (Revamp)
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
19.570 MB
19 Nov, 2018 @ 9:34pm
23 Dec, 2022 @ 10:25pm
219 Change Notes ( view )

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[IV04] Stealth NextBots (Revamp)

In 2 collections by IvanVladimir0435
Ivan04's Addons
45 items
IV04 Addons
25 items
Description
Welcome to our Stealth NextBots!
Tired of spawning NPCs/SNPCs and instantly getting pelted with bullets, explosives, etc.?
Want to master the art of moving covertly in the shadows like Sam Fisher and Solid Snake?
THEN THIS MOD IS FOR YOU

This requires my NextBot base else they won't work!

This also requires the resources addon to work

This is a more advanced subbase of my IV04 base, meaning you can make nextbots using this

This mod adds nextbots that let you practice stealth to your game!

This addon adds:
-Iraq Heavy Mercenary
-Afghanistan Heavy Mercenary
-Blackwatch Trooper (Night Vision Googles)
-Blackwatch D-Code (Big guy)
-Blackwatch Pilot
-Blackwatch Officer (Unarmed)
-Blackwatch Officer (Elite)
-Commando Sniper
-Commando Elite
-Commando
-Marine
-MLP, M249 and Javelin variants for Blackwatch Officer, Blackwatch Trooper, Blackwatch Trooper 2 , Marine and Prototype 1 Marine
-Prototype 1 Marine
-Russian Mercenary
-SWAT Units
-US Elite Marine
-Vympel

Features:
-Combat AI:
-- They will back off if target is too close.
-- They will strafe randomly, walking or running while shooting.
-- Their shooting is a gesture.
-- When the target hides they will shoot at the cover and one (or some) of them will go in to flank, if target still doesn't come out more will join in the flanking.
-- Will run to cover whenever possible
-- Jump over small obstacles (props not included)

-States System:
--They go through states based on the conditions
--"Idle":
---Patrolling, no enemy, default one

--"Suspicious":
---Heard something, or saw "something" move in a not so clear range

--"Stressed":
---Heard a gunshot at far distance or are 70% sure what they saw was an enemy

--"Alert":
---They confirmed their enemy, at this point, only way to avoid them is losing line of sight with them for a while

-Sound Detection:
--They can hear sounds such as a can falling or footsteps
--They will investigate the source of the sound
--They can also hear gunshots
--If the gunshot was heard near, they will enter in alert and attack the responsible of it
--If the gunshot was somewhat far, they will go stressed and rush to the position where they heard it
--If the gunshot was from a weapon categorized as "suppressed" they will investigate it calmly instead
--You can manually add weapons to the table of suppressed weapons
--If the nextbots who heard it where in stressed state, they will rush in group to the position they heard the sound in, instead of just one of them going to "investigate"

-Vision types:
--The gray ones are the default ones, they don't see you in darkness but in brightness (turns bright red when alerted)
--The cyan ones are the nightvision ones, they don't see you in brightness but yes in lightning (turns orange when alerted)
--The purple ones are thermal ones, they see you in both conditions, but their detection range is shorter (turns dark red when alerted)

-Dialogues when an ally dies and they are alert:
--If the ally was categorized as a "commander" or "elite" they will say a dialogue related to the leader
--If the ally was categorized as a "heavy" or "big guy" they will say something related to losing "the big guy"
--Else they will say a generic dialogue towards losing an ally

-Ally guarding:
--When idle, if they see an ally that is in "guard" category, they will start following said ally, such as escorting him, they will stop if they get too close and wander around
--The "guarded" ally will keep wandering normally, if he sees enemies then he will do one of the following:
---If he has a guard, he will run near him so he protects him
---Otherwise, he will run to a hiding spot until the threat is gone
---The soldiers with this behavior are blackwatch pilot and blackwatch officer (unnarmed)

-Crouching:
--They can crouch if they want to when in battle

-Covering dynamically:
--If they feel like when they crouch, they lose line of sight with their target, then they will "cover" and wait in there for a while, they will eventually go up and continue the battle
-When covering, they will sometimes do "turn-crouch" anims
--Special animations for proper cover

-Flashlight:
--They can use a flashlight if enabled to (can cause framedrops)

-Weapon Variants:
--M249:
---Higher bullets mag, they can give heavy covering fire without the need to reload for a time

--MGL:
---Grenade Launcher, very effective against groups or enemies covering

--Javelin:
---Anti-tanks variant, the explosion can kill a player in seconds

-Individual features:
--Blackwatch D-Code is the dumbest yet strongest soldier, he has 750 health and his melee hits are extremely powerful
--The Afghanistan Heavy both have a lot of health and a dangerous gun, it's better to avoid them
--The Commando Sniper shoots only one bullet, takes 5 seconds to reload, and he tries to position himself in "sniping" spots
--The Commando Elite has higher chances to throw a grenade than his common allies
--SWAT units aren't friendly to other stealth nextbots

If you don't want the required hud, then you can get any from Dopey's, but make sure you have one so you know your noise level and brightness level else you will not have the full stealth experience

HALP IT WON'T WORK/ DOES NOTHING/ WON'T MOVE/CREATES ERRORS
Purple and black textures? Then your resources downloaded wrong, reinstall them
Moving errors? Then you are missing the resources addon
Creates errors? Check if you have the nextbot base, then check if you have conflicting addons
Won't move? Type "nav_generate" in console, if it says "no walkable seeds" then look at ground, type "nav_edit 1" then "nav_mark_walkable" then type "nav_generate" obviously it all in console

Spammers will be blocked with no warning

For more help and info look at discussions

Credits:
-Dopey: Main idea, porting, ripping models, trailer, sounds, making the stealth hud addon and the light visibility detection code
-Patrick Hunt: Porting the animations the soldiers use
-Sean: Help with debugging
-[WBA] Black: Porting/ ripping models
-DyaMetR: Making the stealth hud addon
-Elan S.: Making the ragdolls
-IvanVladimir04: Coding the other stuff
Popular Discussions View All (12)
97
18 Jan, 2022 @ 7:56pm
PINNED: Buggy bug reports
IvanVladimir0435
83
11 Mar, 2023 @ 6:42am
PINNED: suggestions
IvanVladimir0435
11
12 Jun, 2024 @ 7:24pm
friendly's
Myers42
229 Comments
Avatar_Aang12 9 Nov, 2024 @ 10:13pm 
this is the best npc mod for battles
Jack 7 Nov, 2024 @ 3:43am 
When I look at the files I found scientist texture idk but its cut for sure.
giorgibob152 4 Jul, 2024 @ 1:57am 
man if they were smart and there was option to turn off there stealth thingy it would have been amazing
Totally Not Ed 11 Jun, 2024 @ 5:07am 
Can I we get standalone D-Code Soldier?
TumbleBee6 22 Mar, 2024 @ 7:31pm 
They seem to never lose track of me once they see me, and never leave alert, is there anyway to lose them?
TumbleBee6 16 Nov, 2023 @ 1:12am 
Hud is not required.
gordon fleaman 4 Sep, 2023 @ 12:43am 
hud required?
Domi 16 Mar, 2023 @ 9:31am 
Any way to elimanate them stealthy?
gamer 16 Feb, 2023 @ 2:37am 
i wish npc battles with these npcs would be more interesting
Male18 15 Feb, 2023 @ 11:32pm 
I'm guessing they aren't made to fight each other since I did a NPC war...