Garry's Mod

Garry's Mod

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IV04 NextBot Base
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
553.375 KB
19 Nov, 2018 @ 9:33pm
9 Dec, 2023 @ 7:51am
239 Change Notes ( view )

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IV04 NextBot Base

In 2 collections by IvanVladimir0435
Ivan04's Addons
45 items
IV04 Addons
25 items
Description
The base that makes people's hopes come true

IV04 Base features:
-A lot of customization to adapt to your requirements
-Includes five test nextbots (Alyx Nextbot, Zombie Nextbot and Citizen Nextbot, another zombie nextbot (uses death animations) and a simply rebel nextbot)
-Includes two default behaviours ( 1:Melee only AI aka: dumbest one, 2:Keep distance from enemy and do range attack aka: More advanced AI )
-You can make a custom behaviour if your nextbot's behaviour is more advanced than the two example ones
-You can make them have multiple ways to validate the enemy, wanna make it timed? (OSW), wanna make it lighting dependant? (Stealth Nextbots)
-They will actually react to ignore players and disable thinking
-They can be attacked by (S)NPCs without the old bullseye method (big FPS boost) (you can still enable it if you feel like it)
-Multiple Sighttypes (cone, sphere and all the world)
-They choose targets based on distance, and can switch depending on conditions like being damaged
-They decide if they can or can't choose targets based on the target's faction
-Wall and ladder climbing, aswell as many other neat locomotion tricks
-Plenty of ways to code an AI, as seen in the many addons that run off it

Test nextbots's features:
-Zombie: Generic enemy, just a test for melee attack
-Alyx: She shoots at enemies, has range attack behaviour and reloads, her AI is inferior to my Stealth Nextbots's
-Citizen: He follows the player or Alyx if he sees one of them, if he sees an enemy and he's not following someone then he will run to a hiding place
-Rebel: Has SMG1, will shoot at close targets, a good example of pose parameters
-Test Zombie: Test HLS NextBot, has interesting death animations and event based damage

Some tools:
-Status report: Used to check a Nextbot's basic features such as speed or health
-AI Reset: Used to reset a Nextbot's AI, may also fix something that went wrong
-Nextbot Mover: Used to move nextbots from a place to another one
-Relationship changer: Can make nextbots friendly or enemy

Chat commands:
- /IV04SetFaction (your faction)
- It allows you to set your faction to that of a nextbot, making them friendly (example, /IV04SetFaction FACTION_ALLIANCE)
- /IV04SetNoTarget (will tell you in chat if nextbots will ignore you)

ConVars:
- iv04_nextbot_omniscience (it does exactly what it says, just set it to 1 in the console)
- iv04_nextbot_detect_grenades (allow grenade detection?)
- iv04_nextbot_drop_weapons (what it sounds like)

This may not receive as many updates as the addons that run off it, but it doesn't mean it's abandoned, it's still being worked on, no matter the first impression.

Upcoming (next update):
- ?

Credits:
-Gmod team: Gmod and what is used from there
-Raubana: Turn and watch code
-Ivan04: Coding this
-Dopey: Picture of this addon, endless debugging help and shaping up this base
-Dragoteryx: Base coroutine modifier concept
Popular Discussions View All (4)
5
11 Sep @ 11:42am
red Xs?
sad floppa
4
24 Jul, 2023 @ 10:50am
Question.
Carl
1
5 Dec, 2023 @ 4:54pm
Halo 3 Iv04 Nextbot Base
Gojira250
322 Comments
IvanVladimir0435  [author] 19 Dec @ 9:11am 
Lookup how to generate a navmesh
jet universe 18 Dec @ 11:12pm 
Hi i down lode it and it works on my world. when i put it in my server workshop it dose not work on my server they just keep spinning. Do you know how i can fix it.
Tyrone the Third 1 Dec @ 12:44am 
wait so for the relationships could I align the covenant npcs mod from this base to vj base covenant npcs mods?
☦Super Goated 4 Nox☦ 30 Aug @ 7:20am 
Are the IV04 Npc's supposed to be deaf to gunfire or sounds? The NPC's only react on a direct hit but no gunfire or anything like that.
IvanVladimir0435  [author] 29 Aug @ 1:30pm 
Post it in the addon's comments
Ant 29 Aug @ 10:25am 
bugs to report: [IV04 NextBot Base] NextBot [205][npc_iv04_hce_drinol] Error: lua/entities/npc_iv04_hce_drinol/shared.lua:150: attempt to index a nil value

1. unknown - lua/entities/npc_iv04_base/init.lua:330

[IV04 NextBot Base] NextBot [205][npc_iv04_hce_brute] Error: lua/entities/npc_iv04_hce_brute/shared.lua:360: attempt to index a nil value

1. unknown - lua/entities/npc_iv04_base/init.lua:330
IvanVladimir0435  [author] 25 Aug @ 1:50pm 
You need to elaborate more than that
jiminycricketlaughs 25 Aug @ 12:57pm 
for some reason the halo nextbots make problems so they don`t work
Jeromeous 22 Aug @ 1:54pm 
ok thanks
IvanVladimir0435  [author] 22 Aug @ 1:53pm 
You need to restart the map after generating a navmesh