Cities: Skylines

Cities: Skylines

414 ratings
LRT - Tram Tracks - Single Tracks
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
Updated
37.531 MB
7 Nov, 2018 @ 9:52am
24 Feb, 2023 @ 10:03am
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
LRT - Tram Tracks - Single Tracks

In 4 collections by clus
Clus´s Transportation Assets
32 items
LRT - Tram - Network
65 items
Clus´s networks
115 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description


Hello all together !

This network is (kind of) a complete overhaul of the tram network. Its called "LRT - trams".
You can find all related networks/assets in the collection above.

This was the second network I created for cs, therefore there are some issues/mistakes I made, which cant be fixed anymore, kind of. ;) I could fix these, but I dont want to mess with everything thats already built with these tracks.


  • all elevations
  • rendered tunnels
  • different track meshes
  • this version (sadly) has props included
  • speed 80 km/h
  • version with fences next to the tracks

  • bridge elevation has sound barriers (and reduced noice emissions)



  • now with Adaptive Network Mod (by Kian Zarrin) support
  • AN - tracks
  • now with modified version of Vanilla Rails ! (see Pic below)
  • new thumbs
  • this road will still work without AN !



Issues and walkarrounds
  • Connections between the vanilla or any other tram network are possible, but they will produce
    at least a hole between the connecting segments. (not "fixable" in vanilla)
  • --> Fix: start your tracks connected to roads
  • transitions to elevated segments are not the best looking ones, but with some additional
    coverage they should look totally ok. ;)



  • LRT - Tram - Prop Pack

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available LRT tracks use the same texture set
  • to use the full potential of this network, I suggest the use of the Adaptive Networks Mod by Kian Zarrin



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long ♥♥♥ht shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)



42 Comments
clus  [author] 4 Mar, 2023 @ 11:26pm 
hi. I wont do that, because its an old network which came out as a non-AN network. It still works witout the need for AN.
Chamëleon TBN 4 Mar, 2023 @ 7:05am 
@clus, you should add the dependency AN maybe ....
clus  [author] 27 Feb, 2023 @ 3:10am 
No worries. ;) ... btw, I would have been suprised, if a network had caused doubling your loading times ... Fingers crossed that you're able to find the cause and thanks for reporting back. :)
fahlkn 26 Feb, 2023 @ 10:05am 
UPDATE: I've deleted the network and unsubscribed, issue remains so i don't believe it is related to your asset. Sorry for the bother.
fahlkn 26 Feb, 2023 @ 9:21am 
Well that didn't change anything. Do you think it's possible to have the previous crp file? So to rule this out?
fahlkn 26 Feb, 2023 @ 9:02am 
Going to try to unsub/resub to see if there was an issue with steam.
fahlkn 26 Feb, 2023 @ 9:01am 
Hi there! reached out on discord.. save is loading, but the load time is double, and everything laggy. This is the only asset that updated, so not sure if it's some coincidence...
clus  [author] 26 Feb, 2023 @ 8:15am 
@fahlkn Hi ! Do you have any issues ? Isnt your save loading ?
fahlkn 26 Feb, 2023 @ 7:47am 
Thanks for the networks!! Does anyone have issues since the update?
clus  [author] 18 Dec, 2022 @ 7:53am 
@all - AN stable will most likely throw you an error ... AN Alpha works fine.