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upwards momentum gained from released hookshot.
jump double in air.
dive and then dive-recover to grab the ledge.
Also the concept is great because it embraces the chaotic environment while having more room to be creative for the level design.
save for the birdhouse. fuck that place, im just bad at video games but man that place hurts to get pushed into nothing but fire birds and lose like half the health i had. otherwise great work!