A Hat in Time

A Hat in Time

582 ratings
A Modding Noobs Level
   
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Level Type: Time Rift
Availability: Available Instantly
File Size
Posted
Updated
78.960 MB
19 Oct, 2018 @ 8:52pm
17 May, 2019 @ 6:38pm
5 Change Notes ( view )

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A Modding Noobs Level

Description
My first level creation. Short and sweet. Enjoy!
Any feedback is appreciated!


You will need at minimum the Hookshot Badge and Brewing Hat.

There are 2 Time Pieces to find!
10 Comments
Miles_Prower2243 30 Dec, 2020 @ 5:53pm 
Just beat the first level. OMG so good!!!:steamthumbsup::steamthis::steamhappy:
WZ 19 May, 2019 @ 5:45am 
Great job on the level.
Midouri ミリ  [author] 17 May, 2019 @ 12:20pm 
@Thunderbird oh no, really? Yes, there is supposed to be a time piece at the Snatcher part as that is the end of the level. I will give the level the look as soon as I get home then. Thank you for making me aware of the issue!
Thunderbird 17 May, 2019 @ 12:13pm 
Great level, but I think there was supposed to be a time piece at the end where snatcher talks to you. There was none for me on that platform.
fofuras and torcidas 26 Oct, 2018 @ 7:59pm 
Are you aware that you can skip the cherry bomb puzzle by jumping on top of the gates then from there jumping to the top of the ice block? And you don't even lose out on rift coins, either!
spilledpeaches 25 Oct, 2018 @ 1:26pm 
I loved this level! Simple, yet sweet. Amazing job!
TheGreatAndPowerfulWeegee 21 Oct, 2018 @ 3:21pm 
Overall for a first level this is well done. Use of several different mechanics from cherry bombs to splines and even making your own conversation tree. This is a great start to modding and I'm sure you'll make more great levels in the future.

Midouri ミリ  [author] 21 Oct, 2018 @ 5:54am 
Hey Chaos_Fantazy! Thanks for the kind words, glad you had fun :)

Yeah, I didn't want to make it hard since this level is largely me experimenting with the options within the editor. Wouldn't be good for me to accidentally frustrate the player.

As for the hookshot rings, ya know, for some reason you mentioning it has suddenly made it click on how I can fix that. Before I couldn't quite figure it out, but I just ran through with my idea and it works. Neat! I also fixed the tokens respawning, I had selected "tied to level" for them, wasn't quite sure what it meant but it SOUNDED Important, though if its making them infinitely respawn that's probably not the best.

With the second time piece, perhaps I should give a stronger hint heh.

I’ll wait a while before pushing the update in case anything else comes up in my head or the comments (plus two in 1 day is kinda much)
CHAOS_FANTAZY 20 Oct, 2018 @ 5:46pm 
Er, the Rift Tokens DO respawn (On subsequent playthroughs, to be clear), and I don't think that was intentional.
S'what I get for not proofreading. :steamfacepalm:
CHAOS_FANTAZY 20 Oct, 2018 @ 5:45pm 
For a first level, this is great! I love the use of a trail of Pons to show a safe and quick jump down from the cherry-bomb platform, and the fact that it blows up the ice _and_ rings the bell at the same time is super cool (Even if I'm sure it was easy to rig up). I found it very easy in general, but that's not necessarily a bad thing.

It's worth noting that the hookshot rings at the start are actually still there even if you don't press the button—just invisible. The Rift Tokens don't respawn, as well—don't think that was intentional.
I couldn't find the second Time Piece, so I could be missing a good portion of the level, but nonetheless, I'm impressed!