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Yeah, I didn't want to make it hard since this level is largely me experimenting with the options within the editor. Wouldn't be good for me to accidentally frustrate the player.
As for the hookshot rings, ya know, for some reason you mentioning it has suddenly made it click on how I can fix that. Before I couldn't quite figure it out, but I just ran through with my idea and it works. Neat! I also fixed the tokens respawning, I had selected "tied to level" for them, wasn't quite sure what it meant but it SOUNDED Important, though if its making them infinitely respawn that's probably not the best.
With the second time piece, perhaps I should give a stronger hint heh.
I’ll wait a while before pushing the update in case anything else comes up in my head or the comments (plus two in 1 day is kinda much)
S'what I get for not proofreading.
It's worth noting that the hookshot rings at the start are actually still there even if you don't press the button—just invisible. The Rift Tokens don't respawn, as well—don't think that was intentional.
I couldn't find the second Time Piece, so I could be missing a good portion of the level, but nonetheless, I'm impressed!