Divinity: Original Sin 2

Divinity: Original Sin 2

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Vilerian's JRavens II Update
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
2.756 MB
13 Oct, 2018 @ 1:47pm
15 Sep, 2019 @ 7:06am
2 Change Notes ( view )

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Vilerian's JRavens II Update

In 1 collection by Vilerian
DOS2-DE: GM Addons
43 items
Description
All credit should go the the original author: JRavens.

I've published this without expressed permission and will remove it should JRavens request it.

This mod is basically a re-publishing of 'JRavens GMToolkit II New Status Effects and Emotes'.

I've made the following alterations:
- I've made sure to alter the names of some items to ensure that they've a unique name which should ensure that there are no conflicts with other mods.
- I've removed some objects that were already available in the Gamemaster Mode without needing any mods.
- I've removed all Magical Items and any references to them, hopefully ensuring that no rings with Set: Blessed etc are found in the game.

This keeps the best parts of the mod - Extra Status Effects and Emotes - of which the later works wonderfully in Defenetive Edition!

Again - all credit goes to JRavens for this wonderful mod.
14 Comments
Spectronom 29 Mar, 2020 @ 4:20am 
Does the emote still work ?
Lis Tik 11 Jul, 2019 @ 4:29pm 
Hello. It seems to me that the status "madness" added by the mod does not work. AI-controlled characters continue to attack their enemies in battle, and if they are possessed, they just automatically skip the turn.
Vilerian  [author] 8 Jul, 2019 @ 12:55am 
I'm afraid not. There are, however, others mods that should help you with that. I suggest using of the these:

GM tools : Mass NPC control.
Blank NPCs and Blank Wanderers - Definitive Edition.
ossioss 6 Jul, 2019 @ 7:02pm 
is there any emote to make NPCs wander around?
Nermal 9 Jun, 2019 @ 12:38pm 
Does anyone know if this adds the ability to turn NPCs into ghosts?
KingKenna 7 May, 2019 @ 11:08am 
Having a problem in game master were emote animations stop when loading the level up again. Anyone have any idea?
Vilerian  [author] 6 Mar, 2019 @ 12:23pm 
I've already done so - it can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=1538291639
Giga Vivian 6 Mar, 2019 @ 9:35am 
Will you be doing the same for his Tool kit | Larger Scenes and more objects?
Frank The Duck 19 Jan, 2019 @ 1:14pm 
There's a rather nasty bug with FX-Fireflies creature. It believes its a player. So its rendered as an npc base player. GM can control it but it can NEVER be removed, it has a player portrait in the top right and it will summon a ghost for resurrection whenever it is killed. The only availibe options are deactivate and manage. Just to clarify I've only run this in prepare mode so I have no idea how the game will react when I play an actual campaign with it.
Nikpo 8 Jan, 2019 @ 1:17pm 
Do these animations loop properly? I know JRaven's had some issues with looping indefinitely with certain animations.
Either way, thanks so much for porting this!