Divinity: Original Sin 2

Divinity: Original Sin 2

39 ratings
Vilerian's JRavens I Update
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
6.080 MB
13 Oct, 2018 @ 1:43pm
15 Sep, 2019 @ 7:03am
2 Change Notes ( view )

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Vilerian's JRavens I Update

In 1 collection by Vilerian
DOS2-DE: GM Addons
43 items
Description
All credit should go the the original author: JRavens.

I've published this without expressed permission and will remove it should JRavens request it.

This mod is basically a re-publishing of 'JRavens GM Toolkit I Larger Scenes and More Objects'.

I've made the following alterations:
- I've removed the included maps, vastly reducing the size of the mod.
- I've made sure to alter the names of some items to ensure that they've a unique name which should ensure that there are no conflicts with other mods.
- I've removed some objects that were already available in the Gamemaster Mode without needing any mods.
- I've removed the Treasure Tables and the references to Magical Items, hopefully ensuring that no 1000_Gold or rings with Set: Blessed etc are found in the game.

This keeps the best part of the mod - A great many extra placeables for the Gamemaster Mode!

Again - all credit goes to JRavens for this wonderful mod.
26 Comments
Khorgan 7 Mar, 2021 @ 7:04pm 
In GM mode you have to load the mods separately when you create the campaign.
lottedotte 6 Jul, 2020 @ 10:03am 
I can't get this or "Vilerian's Placeables" to work for the life of me... when I load into GM, the mods automatically disable themselves. And I made sure they're under documents/Larian Studios/DivinityOS2DE/Mods ...if anyone happens to know what's up please let me know.
KingKenna 16 Jan, 2020 @ 7:17am 
I am having a problem with this mod, when I download Odinblades Pyromancer for example (happens for any of his class mods) the emotes no longer work the characters just stay standing still. I already have six of his class mods but any additional ones cause this mod to stop working. Am I reaching some sort of maximum capacity or something?
Seventy-Three David 12 Dec, 2019 @ 11:32am 
Awesome thank you! Just downloaded it to test it and it works perfectly! Spices up all of my scenes so that people are not just stiff, standing there. Thank you!
Vilerian  [author] 12 Dec, 2019 @ 10:25am 
Yes.
Seventy-Three David 12 Dec, 2019 @ 10:04am 
Does this allow it to be used in the Definitive edition too? I tried to download both of JRaven's mods but they incompatible with Def edition.
Headbanger 21 Oct, 2019 @ 11:32am 
This is awesome. So thankful guys :)
Tobi 26 Jul, 2019 @ 9:25pm 
Is there a way you could add the maps as a separate mod? Thanks for this!
JRavens 26 Jun, 2019 @ 11:44am 
I want to thank the author of this for porting over my mods. I had abandoned them some time back due to a variety of personal reasons and I'm glad to see that all the hundreds of hours I spent on them didn't completely go to waste. Hopefully GMs are finding them useful with the definitive edition if DOS2. :)

PS - it seems LS will be making Baldurs Gate 3. Very much hoping to see an official D&D GM mode appear with that game as well (fingers crossed)
Haplogynae 9 Mar, 2019 @ 4:32pm 
Nevermind. Fixed it.

I have to enable mods when loading a campaign as well, not just loading them in the main menu.