XCOM 2
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[TLP] Peter's Grenades (and other TLP Fixes)
   
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342.152 KB
13 Oct, 2018 @ 6:00am
28 Jan, 2020 @ 12:37pm
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[TLP] Peter's Grenades (and other TLP Fixes)

In 1 collection by Mr. Nice
Mr. Nice's Workshop - War of the Chosen
17 items
Description
This mod fixes a few issues with Legacy Operation load outs, ability selection, and UI feedback:
  • The titular issue that your Grenadier, Peter Osei, on the final "Lazarus Project" Operation does not have his grenade slot upgraded from frag grenades to plasma grenades in the second half of the Operation.
  • Lily Shen's missing "Aid Protocol", particularly notable since she gets "Threat Assesment" later on which is useless wtihout it!
  • Your SharpShooter in "It Came From the Sea" doesn't mysteriously have an extra frag grenade for the third mission only.
  • The Choose Upgrade UI between missions now correctly warns you that the EMP grenade/bomb replaces the Med Kit for specialists.
  • The Choose Upgrade UI between missions now details heavy weapons granted and/or replaced by heavy armour upgrades.
  • Skull jack now comes with "Skull Mining" available in Legacy Operations and Skirmishes. Optionally, via Mod Config Menu "Skull Jacking" can be hidden when not applicable either because you aren't in a Campaign, or there is no current Campaign Objective involving "Skull Jacking".

    Other Mods by me:
    • WOTC Compatible (non-WOTC versions also exist if appropriate)
      • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
      • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
      • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
      • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
      • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
      • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
      • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.
      • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
      • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
      • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
      • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
      • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
      • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
      • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
    • Non-WOTC Only
25 Comments
Lux Manifestus 15 Nov, 2022 @ 8:28pm 
No, this is just for Legacy Operations game mode.
hottt3 15 Nov, 2022 @ 7:49pm 
Do I need this mod for LWotC?
Lux Manifestus 3 Mar, 2022 @ 12:52pm 
When I try to start a generated resistance operation, the game freezes and I can't close the app. Anyone know why?
Riekopo 21 Dec, 2021 @ 1:46am 
Is this compatible with the [TLP] Legacy Operation Fixes mod?
Riekopo 19 Dec, 2021 @ 4:54am 
these aren't included in Community Highlander?
Dragon32 7 Apr, 2021 @ 1:26am 
@Qxami
Use one that's actually good [github.com]
Qxami 6 Apr, 2021 @ 6:48pm 
2k Launcher updated and won't display this mod
Mr. Nice  [author] 29 Sep, 2019 @ 6:00am 
It would be possible, with the CHL changing the config for TLP loadouts takes effect properly.
Mastermax3647 29 Sep, 2019 @ 3:18am 
It's the wrong xcom
Valvatorez 23 Jan, 2019 @ 8:36pm 
Is it possible to make Central start off with his rifle from Gatecrasher and the Alien Hunters DLC instead of a shotgun?