A Hat in Time

A Hat in Time

328 beoordelingen
Hookshot Heaven
   
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Level Type: Time Rift
Availability: Available Instantly
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276.116 MB
7 okt 2018 om 14:04
15 jan 2019 om 22:25
4 wijzigingsnotities (weergeven)

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Hookshot Heaven

Omschrijving
Test your hooking skills as you go through my first mod!

Grapple needed. Duh.
20 opmerkingen
LC-DDM 29 mrt 2023 om 9:53 
The map is interesting, but the blind rope jump is still present. The arc of the rope-hookshot jump is too precise and needs to be given more leeway.

Other than that, you can still run this map.
Magikerman 4 jun 2019 om 13:57 
compleated without using grapple
Habanero 19 mei 2019 om 2:43 
I had no problem with this, but it's a pretty straightforward map so there's not much to say.
The Sightless Swordsman 22 jan 2019 om 7:58 
Played through part of it, but didn't finish because of two issues.
-I didn't like the fact that the first part where you grapple onto a rope was a blind jump. After failing repeatedly, I gave up because if I can't see where I'm going, it's exceedingly difficult to figure out what I was doing wrong.
-I did get past it once, but later fell because just past that area there's that block in the distance with the arrow pointing upwards which fooled me into thinking that I was supposed to go to it. I recognize now that that's probably meant to tell me where to go for the blind jump, but it still confused me at first. The real problem came when I wasn't able to get enough distance to get back to where I was supposed to be after falling. Maybe the problem here wasn't so much that the platform was too far away to allow for recovery but that my jump was just bad, but it was very annoying to have to re-do the blind jump because of the confusion.
Human Person  [auteur] 15 jan 2019 om 21:42 
Thanks for the feedback, I'll try to fix some of the errors. It is kinda hard for me to know how well it runs for most people, since i'm only playing this on a laptop and expect it to not run the best for me, but I'll do my best to fix some issues.
tmntpanda64 13 jan 2019 om 23:18 
As for the performance issues that everyone is having, I believe it's because you added ten thousand million bubbles in the center of the map.
Maybe don't do that. Unfortantly, not everyone has a great gaming device, and even on the highest performance settings, we can't handle the bubbles.
tmntpanda64 13 jan 2019 om 23:16 
@AllSeeingI Hold forward. I'm not even being patronizing, that's it. I made it sometimes and didn't make it others then realized because I didn't hold forwards.
tmntpanda64 13 jan 2019 om 23:15 
This mod has serious performance issues. It also feels pretty darn jank at some points (anytime I collide with something on the backswing and abruptly bound forward awards jank points in my book).
I would also recomend moving the checkpoint down to the platform after the first zipline. I don't enjoy respawning in a bunch of crows, slogging through a lag fest, and then a zipline everytime I fall down.
Skyscape 6 jan 2019 om 18:29 
I have a couple problems with this rift: first, it's super laggy even with graphics on high performance, and second, it crashes with a DLL error when you die. Sucks cuz I'm really interested in this concept.
Haruda 5 jan 2019 om 17:10 
the one part where you get to the crows is super laggy like frame drop heaven