A Hat in Time

A Hat in Time

327 ratings
Hookshot Heaven
   
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Level Type: Time Rift
Availability: Available Instantly
File Size
Posted
Updated
276.116 MB
7 Oct, 2018 @ 2:04pm
15 Jan, 2019 @ 10:25pm
4 Change Notes ( view )

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Hookshot Heaven

Description
Test your hooking skills as you go through my first mod!

Grapple needed. Duh.
20 Comments
LC-DDM 29 Mar, 2023 @ 9:53am 
The map is interesting, but the blind rope jump is still present. The arc of the rope-hookshot jump is too precise and needs to be given more leeway.

Other than that, you can still run this map.
Magikerman 4 Jun, 2019 @ 1:57pm 
compleated without using grapple
Habanero 19 May, 2019 @ 2:43am 
I had no problem with this, but it's a pretty straightforward map so there's not much to say.
The Sightless Swordsman 22 Jan, 2019 @ 7:58am 
Played through part of it, but didn't finish because of two issues.
-I didn't like the fact that the first part where you grapple onto a rope was a blind jump. After failing repeatedly, I gave up because if I can't see where I'm going, it's exceedingly difficult to figure out what I was doing wrong.
-I did get past it once, but later fell because just past that area there's that block in the distance with the arrow pointing upwards which fooled me into thinking that I was supposed to go to it. I recognize now that that's probably meant to tell me where to go for the blind jump, but it still confused me at first. The real problem came when I wasn't able to get enough distance to get back to where I was supposed to be after falling. Maybe the problem here wasn't so much that the platform was too far away to allow for recovery but that my jump was just bad, but it was very annoying to have to re-do the blind jump because of the confusion.
Human Person  [author] 15 Jan, 2019 @ 9:42pm 
Thanks for the feedback, I'll try to fix some of the errors. It is kinda hard for me to know how well it runs for most people, since i'm only playing this on a laptop and expect it to not run the best for me, but I'll do my best to fix some issues.
tmntpanda64 13 Jan, 2019 @ 11:18pm 
As for the performance issues that everyone is having, I believe it's because you added ten thousand million bubbles in the center of the map.
Maybe don't do that. Unfortantly, not everyone has a great gaming device, and even on the highest performance settings, we can't handle the bubbles.
tmntpanda64 13 Jan, 2019 @ 11:16pm 
@AllSeeingI Hold forward. I'm not even being patronizing, that's it. I made it sometimes and didn't make it others then realized because I didn't hold forwards.
tmntpanda64 13 Jan, 2019 @ 11:15pm 
This mod has serious performance issues. It also feels pretty darn jank at some points (anytime I collide with something on the backswing and abruptly bound forward awards jank points in my book).
I would also recomend moving the checkpoint down to the platform after the first zipline. I don't enjoy respawning in a bunch of crows, slogging through a lag fest, and then a zipline everytime I fall down.
Skyscape 6 Jan, 2019 @ 6:29pm 
I have a couple problems with this rift: first, it's super laggy even with graphics on high performance, and second, it crashes with a DLL error when you die. Sucks cuz I'm really interested in this concept.
Haruda 5 Jan, 2019 @ 5:10pm 
the one part where you get to the crows is super laggy like frame drop heaven