XCOM 2
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[WOTC] Yard's Improved HK416 Assault Rifle
   
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21.494 MB
5 OCT 2018 a las 14:50
9 ENE 2019 a las 17:58
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[WOTC] Yard's Improved HK416 Assault Rifle

En 1 colección creada por Veehementia
[WOTC] Veehementia's Mods and Ports
55 artículos
Descripción
Now with proper armory preview image thanks to @NelVleSiS!

EDIT: Fixed link!
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=624282634

EDIT: @CommanderSoren brought to my attention that this mod might not work if you don't start a new game with it. Keep that in mind. Thanks!

WOTC port of Yard's HK416 Assault Rifle, but better: instead of being only Conventional and forcing you do tweak the .ini everytime you upgrade your weaponry, this mod has support for all three tiers and fully customizable range tables, cost, damage and upgrade slots. Default range and damage tables are Assault Rifle's.

Everything can be tweaked in workshop/content/268500/1531277202/Config/XComCV_WOTC_HK416.ini

Have fun!

Special thanks:
- Yard, for the original mod;
- Spart117MC, for coding examples;
- Iridar, for being a good friend;
- The CX Team for being the funniest modding group ever!
31 comentarios
PROPHYZ 11 JUN a las 14:16 
Idk if it's on me, but I can't change the mobility, it's completely ignoring any value I put in.
That's the only thing I notice. Everything else works, just mobility is fkn trolling me.
Veehementia  [autor] 6 ABR 2021 a las 12:35 
@Kaeso Venator Don't worry. .ini files contain mod options, yes, but what they can modify is up to the mod's author. Not all .inis are the same. The majority of weapon mods don't offer ghost template options.
Venator 6 ABR 2021 a las 10:27 
I see, thanks for clarifying! I didn't understand that because I only started dabbling in weapon skin exchanges last year, I thought the ini could hide it from the available weapons.
Veehementia  [autor] 6 ABR 2021 a las 10:05 
@Kaeso Venator There's no .ini options to make this weapon a ghost template; this mod was made much time before WSR or XSkin were a thing. The only way you can make it so is by using Weapon Skin Replacer to hide its template names. Then it will be just like a ghost template.
Venator 6 ABR 2021 a las 9:05 
Thank you for the mod, the gun looks amazing. However I can't set this up to only show as a "ghost" template. Even if I set everything to "false" in the configuration ini, actual HK416s still show up in the available weapons list. I only want to have a "ghost" template in order to use Iridar's XSkin to change the base assault rifles' appearance, without extra weapons appearing in the armory. Does anybody know how to achieve that?
A Bunny 30 JUN 2019 a las 22:12 
@The LDs - Make sure you don't have Overwatch Weapons installed. Those break the reloading mechanic in game for some reason.
The LDs 2 JUN 2019 a las 18:37 
I noticed for me this weapon is not able to reload for me. not sure if this is just me.
Veehementia  [autor] 25 ABR 2019 a las 15:54 
@Flamingcheesepie WOTC_HK416_CV, WOTC_HK416_MG and WOTC_HK416_BM for conventional, magnetic and beam respectively.
Flamingcheesepie 25 ABR 2019 a las 15:45 
What's the actual template for the weapon? That is, where base assault rifle is AssaultRifle_CV, would this be HK16_CV, HK16_T1, etc?
Seti 11 ENE 2019 a las 23:44 
Nice update ;)