XCOM 2
95 ratings
[WOTC] Yard's Improved HK416 Assault Rifle
   
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File Size
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21.494 MB
5 Oct, 2018 @ 2:50pm
9 Jan, 2019 @ 5:58pm
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[WOTC] Yard's Improved HK416 Assault Rifle

In 1 collection by Veehementia
[WOTC] Veehementia's Mods and Ports
55 items
Description
Now with proper armory preview image thanks to @NelVleSiS!

EDIT: Fixed link!
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=624282634

EDIT: @CommanderSoren brought to my attention that this mod might not work if you don't start a new game with it. Keep that in mind. Thanks!

WOTC port of Yard's HK416 Assault Rifle, but better: instead of being only Conventional and forcing you do tweak the .ini everytime you upgrade your weaponry, this mod has support for all three tiers and fully customizable range tables, cost, damage and upgrade slots. Default range and damage tables are Assault Rifle's.

Everything can be tweaked in workshop/content/268500/1531277202/Config/XComCV_WOTC_HK416.ini

Have fun!

Special thanks:
- Yard, for the original mod;
- Spart117MC, for coding examples;
- Iridar, for being a good friend;
- The CX Team for being the funniest modding group ever!
31 Comments
PROPHYZ 11 Jun @ 2:16pm 
Idk if it's on me, but I can't change the mobility, it's completely ignoring any value I put in.
That's the only thing I notice. Everything else works, just mobility is fkn trolling me.
Veehementia  [author] 6 Apr, 2021 @ 12:35pm 
@Kaeso Venator Don't worry. .ini files contain mod options, yes, but what they can modify is up to the mod's author. Not all .inis are the same. The majority of weapon mods don't offer ghost template options.
Venator 6 Apr, 2021 @ 10:27am 
I see, thanks for clarifying! I didn't understand that because I only started dabbling in weapon skin exchanges last year, I thought the ini could hide it from the available weapons.
Veehementia  [author] 6 Apr, 2021 @ 10:05am 
@Kaeso Venator There's no .ini options to make this weapon a ghost template; this mod was made much time before WSR or XSkin were a thing. The only way you can make it so is by using Weapon Skin Replacer to hide its template names. Then it will be just like a ghost template.
Venator 6 Apr, 2021 @ 9:05am 
Thank you for the mod, the gun looks amazing. However I can't set this up to only show as a "ghost" template. Even if I set everything to "false" in the configuration ini, actual HK416s still show up in the available weapons list. I only want to have a "ghost" template in order to use Iridar's XSkin to change the base assault rifles' appearance, without extra weapons appearing in the armory. Does anybody know how to achieve that?
A Bunny 30 Jun, 2019 @ 10:12pm 
@The LDs - Make sure you don't have Overwatch Weapons installed. Those break the reloading mechanic in game for some reason.
The LDs 2 Jun, 2019 @ 6:37pm 
I noticed for me this weapon is not able to reload for me. not sure if this is just me.
Veehementia  [author] 25 Apr, 2019 @ 3:54pm 
@Flamingcheesepie WOTC_HK416_CV, WOTC_HK416_MG and WOTC_HK416_BM for conventional, magnetic and beam respectively.
Flamingcheesepie 25 Apr, 2019 @ 3:45pm 
What's the actual template for the weapon? That is, where base assault rifle is AssaultRifle_CV, would this be HK16_CV, HK16_T1, etc?
Seti 11 Jan, 2019 @ 11:44pm 
Nice update ;)