A Hat in Time
999 valoraciones
Ultra Silence
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Collectible: Weapon
Availability: Available Instantly
Tamaño
Publicado el
Actualizado el
215.612 MB
29 SEP 2018 a las 9:58 p. m.
29 ABR 2021 a las 8:18 a. m.
11 notas sobre cambios ( ver )

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Ultra Silence

Descripción
In a far away land, it is said there is an anchor, a central point in the dream that is said to connect to God and his imagination. But what does a God dream about?

Credits

Argle and Jasmine for custom script code for enemies.

MelonSpeedruns for fixing the costume bug. Blessed.

Music: https://www.youtube.com/watch?v=PIt7rlGB1SE
89 comentarios
Kuranes 5 MAY a las 7:48 a. m. 
mole1111 did nothing wrong
Habboi  [autor] 3 MAY a las 4:12 a. m. 
T_ _ _ k you?
namechenjingxuan 2 MAY a las 8:37 a. m. 
This map is fantastic! long and also nice,as Mahler's Symphonies.
But after finish it ,i just want to say:F__k you.
PROYagizKinq 1 MAY a las 11:38 a. m. 
nice map
ArcherestArcher 25 ABR a las 8:53 a. m. 
40 minutes is about how long I took - that is probably took long for a challenge road lmao-
I dunno how challenge road selection works, though, and honestly the level is so beautiful - I loved it.

I did cheese most the jumps I failed by using a dedede hat I have installed, but I did give my best go to do as many of the jumps as I could, hence why I still took 40 minutes despite technically having infinite jumps available.
Habboi  [autor] 22 ABR a las 3:53 a. m. 
It was for an April Fools but my groups fastest time was 12 minutes. I wouldn't say that's particularly long.
allergic to deathwish 22 ABR a las 2:13 a. m. 
I think this map is too long to be challenge road.

Hard difficulty is ok because it's 'challenge' road after all.

Mod itself is good to anyone who seeking for adversity.
But as challenge road? Not that good in my opinion.
ChocolateEClare 18 ABR a las 8:08 p. m. 
Also, Spire of Order up in this bitch
ChocolateEClare 18 ABR a las 8:07 p. m. 
A genuinely fantastic mod for those who can take a solid challenge, but not so difficult that it becomes annoying, at least in my eyes. The checkpoint mechanic was a SUPER interesting idea
Tyda 14 ABR a las 2:35 a. m. 
I loved this map. I adore any good platform marathon of precise jumps, knowledge of game mechanics, and proper movement. Hat in Time was a great opportunity to create something like this, with the versatile platforming being so well made and fun. I actually got pretty far on hard run, at least over half way through the course. This might sound crazy, but I had way more of a blast on easy mode. I don't know if it was just my knowledge of the parts I already completed or if it was because there was no sense of danger if falling? Whatever the reasoning, it felt so good to run through this map and finally reach the top. I genuinely had a great time. The ending really felt like walking up the road to heaven. Thank you for the fun and congrats on getting it into the challenge road!