Darkest Dungeon®

Darkest Dungeon®

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Hard Earned Districts - All-in-One
   
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File Size
Posted
Updated
9.010 MB
14 Sep, 2018 @ 2:55pm
30 Dec, 2019 @ 12:06pm
34 Change Notes ( view )
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Hard Earned Districts - All-in-One

Description
This is the total collection of almost all Hard Earned District mods including; Hard Earned Districts, Districts Expansion, Hero Expansion, Color of Madness Patch, CarnifeX + Von Krolock Heroes Patch, Homunculus Patch, Marvin Seo's Heroes Patch, Monk Patch, O'Nightmare's Heroes Patch, Shay's Heroes Patch, Snake Charmer Patch.


SEE PINNED DISCUSSION OR GOOGLE SHEET FOR LIST OF DISTRICTS


Compatibility
Not compatible with any of the Hard Earned Districts mod.
Not compatible with any mods that edit:
  1. loot.json
    (\DarkestDungeonloot)
  2. cc_districts.json
    (DarkestDungeondlc580100_crimson_courtfeaturescrimson_courtcampaigntowndistricts)
  3. color_of_madness.districts.json
    (DarkestDungeondlc735730_color_of_madnesscampaigntowndistricts)
  4. districts_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\districts\campaign\town\districts\)
  5. base.gem.inventory.items.darkest
    (\DarkestDungeon\inventory\)
  6. districts.currency.inventory.items.darkest
    (\DarkestDungeon\inventory\)
  7. *ANY boss files
    (\DarkestDungeon\monsters\)
  8. *shieldbreaker.info.darkest
    (\DarkestDungeon\dlc\702540_shieldbreaker\heroes\shieldbreaker\)

Other Mods

Load Order
[TOP]
  • Hard Earned Districts - All-in-One
  • District Mods
  • Hero Mods
[BOTTOM]

Notes
  1. This mod DOES NOT require all the heroes covered by this mod. It ONLY adds new districts that those specific heroes can use.
  2. Based on how districts and upgrades in general work, uninstalling this mod is very risky. Once you build a district, the buffs will remain in the game forever because there is no way to "un-build" things. Install this mod with caution if you don't plan on using it long term.
  3. The only edits made to boss files was adding special loot codes for blueprints. It is safe to place boss overhauls such as Cho's Boss Reworks above all HED mods but you will get less blueprints in total.
  4. I highly recommend using a unique musketeer mod

For a compact version of all the districts and all other Hard Earned Districts expansions:
https://docs.google.com/spreadsheets/d/1i_Ulg1Og1o_46xq5MCKDjBzHa7i816U-p0hVekRu1TU/edit?usp=sharing

If you require any assistance, you can find me on the Moonlit Dungeon Discord.[discord.gg]

Special thanks to BlueTea for providing a Chinese translation.

Popular Discussions View All (1)
0
12 Apr, 2023 @ 10:37pm
bank and museum do not increase stacksize together
Lord_Tony_Prime TTV
140 Comments
Lord_Tony_Prime TTV 12 Apr, 2023 @ 10:36pm 
the bank and museum together do not increase heirloom stack size
adan_eslavo 1 Apr, 2023 @ 7:19am 
Cursed Grounds, which should support Voivode, Succubus and Darkwraith (and Wretch?) is not showing those classes in the tooltip and has broken text alignment. Wretch is not mentioned in any of the district, so it should have at least 1.

Another thing is you made a support for Omen Seeker (1 District), Slayer (1 District), Cataphract (2 Districts), but there's no for Bogatyr. Also the Kraken Society new District for these classes is not supported (when your mod is loaded it shows only Omen Seeker and Bogatyr, but is rather incompatible, because cost is way too low).
davidb11 19 Apr, 2022 @ 11:05am 
Siv, why are you saying the Cartographer's Camp doesn't work? It 100% works. IT's very obvious it works.
Doesn't make sense for it to be broken.
DrDramatik 15 Feb, 2022 @ 6:57pm 
So for some reason, when I have this mod on, all "treasure" curios heal 5 stress. I only have the Sanguine Vintners built. Anyone else encounter the same issue?
Siv 7 Dec, 2021 @ 9:32am 
Really like some of the districts but some of them work and some of them don't. Here is a list of ones that I have built so far and whether they work or not:

Cartographer's Camp: doesn't work
Puppet Theater: works
Cursed Rites: doesn't work
Protean Potions: doesn't work
Tainted Well: works
Altar of Vitality: works
Praxeum: works
Advanced Rationing: not really sure, hard to tell
Brink: works

Not sure why some of them work and others don't. I have this mod at the top of my load order.
black_Leviathan 4 Oct, 2021 @ 1:02pm 
Cut-out parts because of length:

So please, answer me, dear author, which problem(s) is/are it most likely:

I hope you can answer me, so I may act on this information, like playing like before, but assured with the knowledge that those buffs work just fine. And maybe you could add a line in the mod description like 'boni may not be displayed correctly'.

I was quite careful in selecting mods and the only file which other mods use that this mod uses too is the inventory.

Btw, I would like to follow that Discord link and write you there, but it's expired.
black_Leviathan 4 Oct, 2021 @ 12:58pm 
It's kinda ruining the fun if some boni work and others not, Like with the Cartographer's Camp everything but the crit bonus works, the standard 1 speed bonus is sometimes being applied in the town screen and sometimes not (and never in the dungeon), the Courtyard boni are being applied in the town screen and I wasn't even in the Courtyard nor my recommended quest is in the Courtyard.

which problem(s) is/are it most likely:

1. Boni are just not visible/displayed incorrectly, but work (Hopefully)
2. Districts' description may invite misunderstandings and things like the 3% crit in the Camp isn't shown on the heroes' character sheet, but on the light level. (Still okay, I would like to request a more precise description of buildings' effects.)
3. You aren't sure if those boni really apply (fuck)
black_Leviathan 20 Sep, 2021 @ 6:44am 
Wanted to tell you a localization issue after installing your mod.

Playing in english: https://imgur.com/68PuYxt

Playing in german: https://imgur.com/qa16NYe

That's all.
Cristão 10 Aug, 2021 @ 6:49pm 
Hello. I builded Cartographer's Camp and the +3% Crit don't appears. Someone had the same problem?
Wrecker013 22 Jul, 2021 @ 3:08pm 
For me, only loading this mod causes a crash with some debug output.