Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Also while I'm clarifying things, on that one I only had to remove the 6 cannon turrets in addition to the second large constructor; NOT any of the sentry guns. I think that seems fine out-of-the-box for what is still an low-level blueprint.
Now if you still want to take a look at THIS one that's fine, but I haven't tried it out.
The only issue I found with it was as currently designed the base requires over 140,000 CPU points, and while there's an obvious space for a T2 CPU upgrade, it only spawns able to provide 80,000 CPU points. That was easy enough to fix though, by removing all the artillery cannons and the second large constructor was enough to bring the CPU points used several hundred under 80,000.