Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

46 ratings
Rise of the Republic DLC Enhanced
   
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Tags: mod, Overhaul
File Size
Posted
Updated
6.025 MB
16 Aug, 2018 @ 6:06am
18 Aug, 2018 @ 6:11am
5 Change Notes ( view )
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Rise of the Republic DLC Enhanced

In 1 collection by drahz94
Recommended Rome 2 Enhancements
6 items
Description
Rise of the Republic (RotR) DLC Enhanced mod for Rome 2 by Moon

This mod makes simple yet impacting improvements or 'enhancements' to the Rome 2 Rise of the Republic DLC campaign. Features here are soley to improve vanilla content, including:

1. Artillery Units and Technology Expansion
For Italian and Greek cultures, artillery is now unlocked through two technologies for basic and advanced variants. In the original DLC, these technologies were not working properly.

2. New Unique Units
Added Etruscan Bow Chariots, African Tower Elephants, Celtic Wardogs, Fire Pot ships, Tower Tireme ships, Oxyebeles artillery and more units that fit the timeperiod.

3. New Unique Mercenaries
Added African Tower Elephants, Theban Hoplites, Mailed Celtic Mercenaries and more interesting units to provincial and factional mercenary pools.

4. General Improvements and Fixes
Etruscan Chariots now feature a Roman style chariot model. Carthage is now playable in custom battles. Various fixes to the campaign. And more!

5. And more...
As more ideas come up, this mod will be expanded upon to make the best DLC experience.
I also recommend this linked mod collection that's suited for an enhanced vanilla Rome 2 experience.



Feedback is welcome. If you like this mod please leave a comment, like & favourite!


General Info
-Recommended Better Battle Banners UI mod
-Save game compatible
-Compatible with most mods (except faction unlockers and 4tpy) and latest patch
-Mod Credits: Me, PFM (Pack File Manager) mod tool[sourceforge.net]

My other Total War mods
Rome 2 Better Battle Banners Mod
Rome 2 Empire Divided Enhanced
ToB Unique Units Expansion
AoC Byzantine Expedition
AoC Bodyguards Expansion
AoC Unique Units Expansion
16 Comments
Valerius 17 Jul, 2023 @ 3:22pm 
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Mod function Status for final "Total War: Rome 2 Emperor Edition": :retreat: (dysfunctional)

Reason:
- Content of this mod not being a *.pack file but: "966472716101984361_legacy.bin"

Suggestion:
Try for Rise of an Empire if you're not into the well-maintained total overhauls of Radious or Divide et Impera.
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SirCartonDeWiart 9 Oct, 2020 @ 8:47am 
How do I know if this mods working?
Hydra 3 Apr, 2020 @ 7:55am 
Great mod! Have you considered doing something similar for Grand Campaign factions? Nothing over the top, just a few additions for vanilla rosters/AOR?
Ligma Bababooey 30 Nov, 2019 @ 4:34pm 
does this mod fixes missing swords,spears and grey shields for roman officers ?
Iolaus 22 Apr, 2019 @ 10:33am 
Can we get a full list of changes please, "and more" what exactly?.... this seems like a bigger mod than the 5 things you simply listed..
thanks
pizzaman6 17 Mar, 2019 @ 1:44pm 
You should make Camillus the Faction Leader for Rome in your Startpos. I don't know why but the vanilla game has his younger brother as the faction leader and head of the family. You can change that in the Startpos_Characters in DAVE I believe.
Mallow, The Bunny 💗 28 Nov, 2018 @ 9:27pm 
I just try this mod, but sadly, the description boxes for the new units are completely empty, so I don't know their stats.

What do I do wrong?

Thinking of it, I even think I already saw this question in the comments, but it's gone. D:
Ma-Wan 22 Aug, 2018 @ 3:35am 
Hey Moon hoplite, do you you have patch notes about the various fixes to the campain?
ToonTotalWar 18 Aug, 2018 @ 2:11pm 
good mod mate
drahz94  [author] 18 Aug, 2018 @ 6:20am 
Thanks. Yes so far a lot of historical unique units have been added that fit the timeperiod.

Proto-pikes may have been around. Might consider it, would likely be mercenaries eg maybe a bunch of them at diff qualities for Taras only as a factional mercenary pool.