XCOM 2
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[WotC] Overwatch Weapon Pack
   
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File Size
Posted
Updated
25.899 MB
6 Aug, 2018 @ 11:30am
16 May, 2022 @ 6:24pm
2 Change Notes ( view )
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[WotC] Overwatch Weapon Pack

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
This mod adds several new weapons from the Team-based Multiplayer title, Overwatch, to XCom 2. This is a port of both Tracer's Arsenal and Genji's Blades mod combined into one.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

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FEATURES
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  • See image above.
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KNOWN ISSUES
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  • Heavy Pulse Rifle uses vanilla Mag Rifle SFX.
  • Pulse Pistols fire SFX might be too quiet.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.

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F.A.Q
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Q: Will there be more weapons?

A: If I feel like it (or if someone else wants to port them).

Q: When will my Overwatch waifu join the fight against XCom? Or when will you port my favorite skin?

A: I don't feel like it.

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CREDITS
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Model/Textures:
  • Activision/Blizzard Entertainment for publishing/developing Overwatch respectively.
  • E3245 for assembling the weapons.
  • .vhs for making the icons

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.100:
  • Cooked content for better performance.
  • Added blacklist and Add to HQ option for weapons (See Config/XComDLCI_OW_Weapons.ini).
  • Fixed missing localization for Genji's Odachi (Oni).
Popular Discussions View All (2)
8
10 Dec, 2019 @ 9:04am
PINNED: Bug Report Thread
∑3245
5
7 Aug, 2018 @ 11:22pm
PINNED: General Feedback Thread
∑3245
52 Comments
Izlude 14 Mar, 2021 @ 10:51pm 
Any way to just have the pistols? With primary secondaries it keeps defaulting my chars main weapon to Genjis sword which is super annoying to keep having to go and re-equip the proper weapon so that specialists arent stuck using only melee even though I set their main weapon to rifle the last mission they ran they decided I guess since they got injured that they want to use genjis wakazashi again instead of a rifle -_-
Fujiberry 23 Mar, 2020 @ 5:37pm 
@∑3245 , I'm not sure if you even mod for XCOM2 anymore, but any way to get Tracer's pistols to actually produce sounds when used with mods like Dual Wielding Pistols 2.0? The author of that mod says its due to the firing sounds being keyed to the soldier animations instead of the weapon animations. Could this be fixed with a simple .ini edit on the user's end, or would it require a hotfix/update from you~?

Thanks in advance, been loving the mod since it first came out!
𝓟eter 𝓡abbington 31 Jan, 2020 @ 6:47pm 
Pulse pistol is crashing the game during loading screen
Chonsu 31 Jan, 2020 @ 7:47am 
@D Chick PR: A good workaround is the console command ReloadWeapon ;)
D Chick PR 31 Jan, 2020 @ 6:30am 
This mod make sniper, MG, rifle cant reload, tested turn on and off (497 mod installed)
neIVIesis 7 Jan, 2020 @ 5:14pm 
@∑3245 Is it possible to disable some of the tier 1 weapons in this pack? I'd like to disable the tier 1 blade and rifle.
Anax 10 Dec, 2019 @ 9:02am 
javi moreno can someone explain in english how to fix because i dont get it thank you
Valvatorez 28 Sep, 2019 @ 11:36pm 
Does the T4 Pulse rifle do more damage to Psionic enemies like the Warlocks gun? Because sometimes it's hard to tell if it does due to lacking an ability that the Disruptor rifle has from another mod.
Chonsu 23 Sep, 2019 @ 7:33am 
@JaviMoreno: Thanks! Checkin ;)
Thorke 23 Sep, 2019 @ 6:41am 
@Chonsu
I made a small solution, and with that, now reload all my classes that had this bug.
sorry for my english, I use the google tralator.

https://steamproxy.net/workshop/discussions/18446744073709551615/1643167006303868087/?appid=268500