A Hat in Time

A Hat in Time

402 ratings
Second Blue
   
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Level Type: Time Rift
Availability: Available Instantly
File Size
Posted
Updated
309.057 MB
4 Aug, 2018 @ 11:04am
8 Nov, 2022 @ 4:11pm
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Description
This is my second try at the mod creator.

I've been having a lot of fun slapping ideas into playable levels.

I have many other ideas for other maps.

So look forwards to those.


I have slight speculations that this level may not be liked too well.

But I hope you guys have just as much fun playing it as I did making it.
10 Comments
Jam  [author] 31 Jan, 2023 @ 4:41pm 
Thank you. so so much. ~
I am working on a map right now.
Slowly poking at it. I "think" that the idea I have for it hasn't been done yet.
But we will see. XD
I'm glad you liked it. ~~~
mirohalia 31 Jan, 2023 @ 4:00pm 
This mod was utterly unique, and I loved it. I played it yesterday and I'm still thinking about it. I felt like I was inside one of the clocktowers!
404_coffee.exe 13 Oct, 2022 @ 7:38am 
good stuff jam!
Ender 27 Sep, 2019 @ 10:39pm 
A refreshing and relaxing experience. The interior setting makes for a nice change of pace for a blue time rift. I honestly feel calm and enlightened. Kirby hat is a must, though. Too much falling.
MonadsSuck(PC) 9 Sep, 2018 @ 12:08pm 
This is actually my favorite mod I've played so far. Clutter and 3D platformers work really well together, IMO. I have spent a lot of time climbing around, finding different ways to get places, and there is actually a lot to find.
One thing I tried was beating the level without collecting any Pons, WITH the magnet badge on. It's NOT easy. Sadly, once you get back to the 1st room, you can't avoid Pons. I also beat it without using the grappling hook, beat it keeping the Dash Hat active. I even tried both of those together, but that doesn't work. You need Double Sprint Jumps.

Here's some screenshots of the places I found were possible to get to. Not easy, but possible.
Top of 2nd room
Above Time Piece

I will probably come back to this one. A no pons run without the magnet might be possible and less insane. Great mod.
cpu.101 23 Aug, 2018 @ 7:48pm 
Yeah, I can see why you say this level will be not well liked. Falling down all that way will put a damper on anyone's day. But surprisingly it's still pretty good. Not as fun as the first, but more harrowing for sure. Just...maybe don't make your next map with a fall that doesn't immediately jump back to checkpoint.
Waffle5alad 21 Aug, 2018 @ 4:15pm 
Nice map!
MOW 10 Aug, 2018 @ 10:58pm 
That final segment reminded me of a trials map I made in UT2004 oh so many years ago. After playing this, I think I will try and make a few maps of my own. Great Job!
Werti100 5 Aug, 2018 @ 4:14pm 
This level was kind of a mess in some spots, overal it's hard to understand where you're supposed to go but it still was fun in the end. Visually it's hard to see the depth because everything is either white or ice. I did enjoy having to figure out where to go (sometimes it was REALLY unclear though) I'd suggest getting a friend or someone to play test. To you, the path might be super clear because YOU made it, but for others it's likely a lot harder.

nice change of direction from the standard rift design.
Bobfather 5 Aug, 2018 @ 1:52pm 
I really like the Crystal Cavern asthetic. Good work!.