Age of Empires II (2013)

Age of Empires II (2013)

52 ratings
The Watchers on the Wall
   
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New Workshop General: Scenarios, Speech
New Workshop Languages: English
File Size
Posted
Updated
6.652 MB
26 Jul, 2018 @ 8:45pm
1 Feb, 2020 @ 1:23pm
8 Change Notes ( view )

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The Watchers on the Wall

In 1 collection by Rook
jwj5787_Rook's Custom Scenarios
20 items
Description
Night gathers, and now my watch begins.

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Settings

Speed: Normal

P1 - Jon Snow (Blue, Teutons)
P2 - Samwell Tarly (Red, Teutons)
P3 - Alliser Thorne (Green, Teutons)
P4 - Eddison Tollett (Yellow, Teutons)
P5 - Mance Rayder (Cyan, Celts)
P6 - Tormund Giantsbane (Purple, Celts)
P7 - Ygritte (Grey, Celts)
P8 - Styr (Orange, Celts)

IMPORTANT: The game will crash if you change color or team! You only need to pick Teutons/Celts as your civilization and leave the rest as it is.

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Objectives

Night's Watch (Player 1,2,3 and 4)

Defend Castle Black for 1 hour.

Free Folk (Player 5,6,7 and 8)

Bring Mance Rayder in front of the statue inside Castle Black.

Mance Rayder must survive.

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Hints

Night’s Watch (Player 1,2,3 and 4) cannot climb down the Wall.

Night’s Watch cannot build anything other than palisade walls.

Night’s Watch cannot make units (You’re stuck with what you have).

Night’s Watch (Player 1 and 2) has the ability to “Drop Fire” at the enemy near the front gate.

Night’s Watch (Player 1 and 2) can use the “Lift” (The Tower of Flies) to transport units across the Wall.

Free Folk (Player 5,6,7 and 8) receive 4,000 food, 2,000 gold and 2,000 wood every 10 minutes.

Free Folk receive 1 Battering Ram every 5 minutes.

Free Folk receive unique unit (ex. Wildling Warrior) over time.

Giants, mammoth and siege ram cannot climb up the Wall.

For the rest of the units, they become slower on the Wall.

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Introduction

Pypar: How do one hundred and two men stop one hundred thousand?





Made by jwj5787_Rook
17 Comments
Rook  [author] 12 Aug, 2018 @ 12:56am 
AY
Janissary From Age of Empires 3 10 Aug, 2018 @ 8:05am 
AY nice!
Rook  [author] 4 Aug, 2018 @ 11:23pm 
:AOESheep:
Darth_Nox 4 Aug, 2018 @ 6:12pm 
Don't worry Tonks, jwj here has a thing for immobile ai units...its weird and very kinky. We usually just let him do whatever, because if we bring it up we always end up having to talk about it and who wants to talk about that? I mean, do you want to wake up in the morning and talk about how jwj has a thing for immodbile ai units first thing? I am a firm believer that weird and kinky things must be put off until at least 10, and kinky things involving jwj must be put off as long as possible...or until someone in a comment section brings them up.

So to answer your question; jwj just has a thing for immobile ai units. The rest of us, non ai fanciers just play it with seven other people.
Rook  [author] 4 Aug, 2018 @ 1:33pm 
Did you play with AI? Or maybe your teammates/opponents were afk. You need real players, not AI as this game was intended for multiplayer only. I hope that answered your question.
Tonks 4 Aug, 2018 @ 12:24pm 
I love the attention to detail, but when I played this none of the Free Folk actually did anything, they just sat there massing units until the reinforcements appeared and killed Mance, who hadn't moved all game and so got squished almost instantly. There seemed nothing to actually play.... Am I missing something?

Rook  [author] 2 Aug, 2018 @ 4:19pm 
;)
Dark Horse 2 Aug, 2018 @ 2:46pm 
Huge improvement over Troy.
Xlepa 1 Aug, 2018 @ 4:03pm 
+1:steamhappy:
Rook  [author] 31 Jul, 2018 @ 12:18am 
Thanks, Pandamonium! Have fun!