Arma 3
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BECTI - Dingor Island CUP - Sari/Luke Edition
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
2.640 MB
8 Jul, 2018 @ 4:19am
1 Change Note ( view )

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BECTI - Dingor Island CUP - Sari/Luke Edition

In 1 collection by Lucas
BECTI CUP - Missions
9 items
Description
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BECTI is a Conquer The Island game mode based on the old school OFP MFCTI from Arma 2 where two teams composed of Players or AI and you fight AI for the control of an island in a power struggle with towns and bases.

The commander is the leader of your side, voted in at the start of each round. Only he may build the base and set the income distribution. The commander is the only one which is able to perform upgrades and assign orders to AI.

Towns need to be captured and held by your side. To capture a town, you simply have to stand next to Central Depot while no enemy is around. But watch out! The town occupation may try to defend it! Survive by holding camps within the town to spawn from until capture. The generated income and the defending units may vary depending on a town's size.

Funds are mainly earned by capturing town and salvaging wrecks but killing enemies will also reward you with a bounty bonus. These funds may be used to purchase units and gear.

Information regarding the mission can be found in the action menu under "Menu: Options>Online Help"

This BECTI map is compatible with the CUP mods, you will be able to use the weapons and vehicles in CUP and more.

The orignal BECTI is made by benny then Sari Updated and added things to BECTI to make it better and now I have ported Sari edition to Dingor but this version is compatible with CUP.
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How do I play?

To find the mission host a LAN match and youll see it under Dingor, you can also play single player just check "scenarios" for the file, if not there then move the file to your single player mission folder. Turn up difficulty for the opposing team to be able to capture places also a remider to check the parameters.

Optional Mods

Project BECTI also added scripts to the mission so that other mods that are not REQUIRED are still supported by the factory,equipment menu etc.

Current Supported Mods:

- ACE 3
- Task Force Arrowhead Radio

Built in mods:

-Fast Rope & Field Repair
-Simple ear plugs
-ZetaCargo




Credits:
-Creator: Benny
-Primary Editor: Sari
-Secondary Editor: Luacs
-Port to Isla Duala: Cross_Over
All rights to the map go to: IceBreakr Interactive Studios
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https://paypal.me/LukeHardcastle?country.x=GB&locale.x=en_GB
8 Comments
Lucas  [author] 13 Jul, 2018 @ 8:30am 
It also could be the map
Lucas  [author] 13 Jul, 2018 @ 8:25am 
It is a Arma thing, but if u set the AI's waypoint, to combat I think ? then they use the roads, im not sure, get a tank and try each waypoint type to see if it helps it stick to the road.
Desert Fox 13 Jul, 2018 @ 8:18am 
Thanks Luacs for your previous help, but I have another issue. AI don't want to cross bridges, is this an Arma thing or a CUP thing?
Lucas  [author] 13 Jul, 2018 @ 4:28am 
Opfor Liberation is now up aswell if anyone would like https://steamproxy.net/sharedfiles/filedetails/?id=1439478741
Lucas  [author] 13 Jul, 2018 @ 4:28am 
In the mission parameters @Desert Fox
Desert Fox 13 Jul, 2018 @ 3:28am 
So I can only have 2 AI with me? Any way to increase the limit?
Lucas  [author] 9 Jul, 2018 @ 12:23pm 
Oh of course completely missed that thank you.
Lucas  [author] 9 Jul, 2018 @ 12:17pm 
@Cross_Over ?, And what is the error you are getting what dependencies need sorting?