Arma 3
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OPFOR Sahrani KP Liberation - Project Opfor / RHS
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.976 MB
12 Jul, 2018 @ 4:51pm
27 Jul, 2018 @ 4:08pm
8 Change Notes ( view )

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OPFOR Sahrani KP Liberation - Project Opfor / RHS

In 1 collection by Lucas
OPFOR KP Liberation Maps
11 items
Description
Changes Made
After looking at all the liberation missions it became clear that there where hardly any OPFOR sided liberation missions out their, compared to the orignal one, so we decided to deliver an OPFOR experience to liberation by making a Kp Liberation based on the OPFOR faction. I recommend changing the parameters if you are playing solo.

So what we have done here is take Kp Liberation and change all the factions around to make it so you are able to play as the OPFOR faction, with out having to do anything, below is just a few of the main changes. We have used Project opfor as part of the base gear that will be used by the other factions.

-Playable OPFOR faction. RHS AFRF (VDV/MSV)
-Changed BLUFOR faction. Project OPFOR (Islamic State)
-Changed GUER faction. Project OPFOR (Sahrani)
-Changed the enemy marker colours to blue.
-Changed spawn point marker to match OPFOR faction.
-The friendly side is now OPFOR.
-Added a extra tutorial page to help people.
-OPFOR Medical vehicles changes.
-Changed all factions to match new sides.
-Fixed exploding choppers on the Ship.
-Removed default Medical System
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Mod Support / Added Mods
This mission will support other mods. If there is demmand a public server can be setup.

- Added the A3 Wounding System - AIS Revive
- Added in new Parameter options so you can tweek the AIS settings.

Overview of the mission
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Statistics --
Capitals: 10
Cities: 68
Military: 26
Factories: 24
Radiotower: 22
Total Sectors: 147
Read the Wiki [github.com]

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Understanding Markers
Capitals: There are several larger or important cities in the region. When all are under friendly control, you'll most certainly have beaten back the enemy to a point where they cannot re-establish control. This is your primary objective. They are very well defended and you'll have to deal with a very high chance of enemy reinforcements or counter attacks.

Cities: Generally small to medium-sized cities.

Factories: Across the region you will find civilian factories under enemy control. Capture these, as they only need a storage area and can then produce the three resources. As such they are a very strategic first target!

Military Bases: Home to large amounts of highly equipped enemy forces, these installations are heavily defended and will require large and well co-ordinated assaults if you have any hope in capturing them. While capturing enemy bases you'll prove that your operation is progressing in a promising way, therefore you'll unlock some heavier assets.

Radio Towers (RT): When under enemy control, RT will be used to call in reinforcements when a nearby sector is attacked by our own forces. The reaction time will depend on the distance between the tower and the sector. When under friendly control, the towers will give useful map intel on hostile troop movements in the vicinity by intercepting their radio communications.

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Vehicals used from RHS
UAZ
UAZ (Open)
GAZ-233114 (Unarmed)
GAZ-233014 (Armed)
GAZ-66-AP-2 (Medical)
KamAZ-5350 (covered infantry truck)
Ural-4320 (covered infantry truck)
KamaZ-5350 (open infantry truck)
Ural-4320 (open infantry truck)
PTS
GAZ-66 (ZU-23)
BTR-60PB
BTR-70
BTR-80
BTR-80A
BM-21 (Grad)
UGV Saif
BMP-1/2K
BMD-2M (Berezhok)
BMD-4M
T-72B3
T-90A
2S3M1
and more



Credits:
-Creator: Zbug
-Primary Editor: Wyqer
-Secondary Editor: Luacs - Cross over
This mission is under the Arma Public Licence (APL)
19 Comments
Doomdood 3 Feb, 2023 @ 9:13pm 
Why did you remove zeus functionality?
Bogsy 6 Apr, 2019 @ 12:22pm 
Was wondering if you were still able to turn on the ability to make zeus place items, everytime I try and repack the pbo file the mission won't start on the server anymore.
Scarecrow 27 Jul, 2018 @ 5:06pm 
Aww that's not great, thank you for reverting the changes that weren't fuly implemented, a lot of authors would just leave it till they had time. Much respect, thank you.
Lucas  [author] 27 Jul, 2018 @ 4:53pm 
I had a few goes nearly had a working option but not enough time passed few weeks
Scarecrow 27 Jul, 2018 @ 4:39pm 
Oh that's amazing man, were you unable to make it compatable with ace then?
Lucas  [author] 27 Jul, 2018 @ 4:10pm 
@Scarecrow Removed ais but left in the params for people to be able to still download the mod
Lucas  [author] 25 Jul, 2018 @ 9:11am 
Hello yes i have been trying to make it an option so you can turn it on and off, but for now if you get the mission pbo and extract it and open the description.ext and delete the bit about AIS it should work
Scarecrow 25 Jul, 2018 @ 6:53am 
Hi, we run with ace and now that the AIS system has been included we can no longer use ace at all. Nothing when pressing windows or control+windows, any ideas as to how to shut the AIS system down for our end? We just wanted to continue with our previous liberation, not learn another system. Thank you in advance.
Lucas  [author] 16 Jul, 2018 @ 1:34pm 
from looking at your screen shot it says somthing about ace and RHS, Acctually if i read it, it says warning ace requires ace_compat_rhs at version 3.12,2,33 (you have none) you need to update your RHS ? or ace ? or i need to add it in not sure i will test with ace, but for now just play with out.
Mr Franz 16 Jul, 2018 @ 1:16pm 
I have it enabled.