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For the luxury and trade related law, it actually works, but doesn't have the intended effect for the Luxury deposit output (same issue with the strategic law from industrialists btw), I'll fix it whenever as this needs quite a few changes. The rest of the law is actually vanilla, and it doesn't work either way, I'll try to debug it and pass it to the devs or I'll change the effect, ty.
If you want to report more bugs you'd have more luck with the official amplitude discord (@`'Kuma there), I don't really use steam that much but I still accepted your invite.
In the same session I spotted the luxury bug in your other mod I noticed some weird things going on with this one aswell.
The market hero prices seem to be really random. I even got one hero for 0 dust for some reason. This really breaks the game because it's way easier to hoard heroes and combined with the federation government type, you get almost infinite overcolonization limit.
The strategic resource prices seem to do similar things from time to time where the price is just way too low compared to the amount in the market.
Another thing I noticed was the luxury related pacifist law. It didn't seem to work at all. It didn't increase my dust income from trade at all nor my luxury income.
I added you as a Steam friend if you don't mind. I would love to give more bug feedback directly instead of flooding these comment sections when I spot something. :)