XCOM 2
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Advent to Galactic Empire [WOTC]
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3.663 MB
26 May, 2018 @ 3:22pm
12 Apr, 2022 @ 2:51pm
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Advent to Galactic Empire [WOTC]

Description
Use the XCOM2 Alternative Mod Launcher (AML) in conjunction with this mod. I have received many reports of this mod not working with the vanilla game launcher. You can find the AML here: https://github.com/X2CommunityCore/xcom2-launcher

REQUIREMENTS
Required DLC:
WOTC
Alien Hunters (Will probably work without this one but expect missing animations)

Required Mods:
Animations and Sockets Supplement
Advent to Galactic Empire Content
Storm Trooper Voice Pack -Vanilla-

Advent to Galactic Empire Rulers: Bounty Hunters
https://steamproxy.net/sharedfiles/filedetails/?id=2154277118
OR
Advent to Galactic Empire Rulers: Sith Lords
https://steamproxy.net/sharedfiles/filedetails/?id=2154284969
Use one Rulers Plug-in or the other, not both.

RELATED MODS
*(Zombie) Death Troopers mod: https://steamproxy.net/sharedfiles/filedetails/?id=1492389214

*Musashi's Jedi Class Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2031929512

*Imperial Surplus, Revised and Expanded: https://steamproxy.net/sharedfiles/filedetails/?id=2169739108

*Force Weapons: https://steamproxy.net/sharedfiles/filedetails/?id=2171892934

*WOTC Lightsabers: https://steamproxy.net/sharedfiles/filedetails/?id=1401316048

DESCRIPTION

This mod converts Advent forces to those of the Galactic Empire. The units created for this mod mainly take their inspiration from Legends continuity. This is a partial conversion and only affects the tactical layer of the game. The strategic layer, including the tech tree, is totally unaffected.

See here for a list of what unit has changed into what: https://docs.google.com/document/d/1hi5uZb8PzCTLJKUxdJG8VmS-EbajUGU-RSOy02aKNOY/edit?usp=sharing

I do not guarantee compatibility with any other mods but I only anticipate conflicts with mods that affect Advent characters and AI scripts. See the Known Issues section for known conflicts. This mod IS compatible with [WOTC] Mission Overhaul: Core and I recommend it.

CREDITS

Cavily provided meshes used for the AT-ST, Imperial Officer, Imperial Army Troopers, Sith, Phase 1 and 2 Darktroopers, Shadow Guard and reworked numerous textures.

DimDim provided the E-11 and T-21.

Lord Poncho provided the new and improved Stormtrooper models
https://steamproxy.net/sharedfiles/filedetails/?id=2150431857

Altvonso for Star Wars Imperial armor (The Stormtrooper models are now those created by Poncho but Altvonso's pauldrons are still in use)
https://steamproxy.net/sharedfiles/filedetails/?id=1086710527

Cavily's Jedi Robes
https://steamproxy.net/sharedfiles/filedetails/?id=1440831753

Condensed Turtle Flesh's Boba Fett Squadmate
https://steamproxy.net/sharedfiles/filedetails/?id=1298157246

Derejin's Ebontech Armor
https://steamproxy.net/sharedfiles/filedetails/?id=1148565732

DrDCB: Old Republic HK Droids
https://steamproxy.net/sharedfiles/filedetails/?id=1127256716

dTM created the Storm Trooper Voice Pack
https://steamproxy.net/sharedfiles/filedetails/?id=632527882

JangoBingoBango put together a large collection of voicepacks, a number of which are utilized in this mod
https://steamproxy.net/sharedfiles/filedetails/?id=1740288747
https://steamproxy.net/sharedfiles/filedetails/?id=1758383801

Marweezy's Lightsabers (the meshes are no longer in this mod but some of my code is based on his)
https://steamproxy.net/sharedfiles/filedetails/?id=634821482

Musashi's Jedi Class mods for Lightsaber blade meshes, sounds and animations (Musashi also provided advice on a number of occasions when I had gotten stuck).
https://steamproxy.net/sharedfiles/filedetails/?id=2031929512

Various animation sets from Musashi's Primary Secondaries mod were also used.
https://steamproxy.net/sharedfiles/filedetails/?id=1142234205

Musashi and Claus's WotC Ballistic Shields for the Phase 1 Darktrooper's shield.
https://steamproxy.net/sharedfiles/filedetails/?id=1416242202

E3245 for the Extended Material Library
https://steamproxy.net/sharedfiles/filedetails/?id=756930660

The [WOTC] New Target Icons mod by VHS with code written by robojumper was the basis used to replace existing UI icons.
https://steamproxy.net/sharedfiles/filedetails/?id=1384631824

The Sith mask and Revan hood used in this mod comes from audioIX's Character Prop Pack and comes originally from Sticklove.
https://steamproxy.net/sharedfiles/filedetails/?id=1184119491

Various pieces from Claus's Templar Gear mod were used for kitbashing.
https://steamproxy.net/sharedfiles/filedetails/?id=1181815666

MrShadowCX's Black Legion mod was a point of reference when writing AI.
https://steamproxy.net/sharedfiles/filedetails/?id=1582632067

I also referenced code from Wilko's Advent Medic mod.
https://steamproxy.net/sharedfiles/filedetails/?id=1177720393

Other assets used in this mod came from model resources hosted by Servius, Rancor022 and Vados.

PERMISSIONS

The Stormtrooper meshes in this mod, with the exceptions of the Rocket Trooper Helmet and Jetpack, are the work of Lord Poncho. You must ask Lord Poncho for permission to use any of his assets.

If you have a question regarding permissions for other assets in this mod, feel free to ask in the comments section.

DISCLAIMER

Certain assets in this mod originated from Fallen Order, Star Wars Battlefront 2, owned by EA/Dice, Star Wars: The Old Republic, owned by EA/Bioware, Star Wars Empire at War, by Petroglyph Games and the Force Unleashed, by LucasArts. Star Wars is rightfully owned by Disney. The assets here are for non-commercial uses. No payment or donations will be accepted. I do not have a patreon.

FREQUENTLY ASKED QUESTIONS

Vanilla/LW version?
Afraid not.

LWOTC version?
Probably not.

Where are the Stormtroopers?
Stormtroopers will begin to appear as Tier 2 Advent Troops. Tier 1 Advent Troops are Imperial Army Troopers.

Why are the Dark Troopers so big?
Because Phase 1-3 Dark Troopers are big. Only the 2005 Battlefront 2 Dark Troopers (i.e. Phase 0) had normal human proportions.

KNOWN ISSUES

If you switch from the Bounty Hunter Rulers to the Sith Rulers, or vice versa, wait a couple days on the strategy layer before accepting a mission where a Ruler will be present. This will allow the mission encounters to reset (a dead giveaway that this has happened is if the number of enemies present on a mission deployment changes).

Known Conflicts
A Better Advent
[WOTC] Enhanced Ragdoll Physics and FX (Overrides enemy archetypes)
[WOTC] Yellow Alert Gameplay V2.0 (Breaks AI)
The Hive (Overrides Chryssalid)
[WotC] RW Realistic Aiming Angles (Breaks Sith ranged deflection abilities)

Other known issues include the following:
-Chosen Assassin has bugged materials during spawn-in cinematics. (Don't worry, she appears normally after the intro.)
-When not posing as a civilian, the Imperial ISB Agent uses Faceless proportions in cinematic reveals. (At the moment I can only fix this by disabling the civilian reveal cinematic as well, so I'm not doing it)
-Troops may have deformation during cinematic reveals.
Popular Discussions View All (14)
12
4
5 Jan @ 1:57pm
Advent to Galactic and LWOTC
Irakira
7
2 Mar @ 9:58pm
Having trouble getting the mod working
Lucius Vilithine
8
10 Dec, 2019 @ 5:12am
Listing the Advent classes, and what they turn into
Mr. Paintwolf
1,098 Comments
Enemy Post 27 Jul @ 11:47pm 
I just finished a playthrough with this. Very good mod, exceeded my expectations. I was only expecting a reskin, but all the changes to the units made it feel like a full new faction. I was looking forward to meeting all the new Imperial units, and I enjoyed seeing all the stormtrooper variants. Also, I wasn't expecting the model change for the Commander's Avatar, and at that point I had to walk through the entire final mission in a more or less straight line, Rogue One Vader style.
Hunkules 18 Jul @ 2:51am 
Maybe make a mod that adds the Empire as a third party faction?
Tal'Raziid 13 Jul @ 7:54pm 
@Lordofallpugs check the last part of the description, about incompatible mods. Doublecheckign that fixed my problem
Lordofallpugs 3 Jul @ 8:01am 
anyone know how to get this to work? Ive got it and all the dependencies but theyre just normal soldiers. Any help would be appreciated
Moose 26 Jun @ 9:08am 
Probably one of the best conversion mods, it's really well done.
cookbryce1 19 Jun @ 9:35am 
how do i get this mod to work i have it added but it won t work
supahbear 6 Jun @ 3:39am 
Awesome mod all around, but the voice line packs are all over the place. The volume on most of the voices makes it unplayable, but the author has made it clear he's done and this looks like it won't be fixed. I am looking for a way to revert enemy voices to advent, is there a way to do this with configs?
Shifter 29 May @ 3:30pm 
Does anyone know why this mod is not working for me?
Killerkitty641 21 May @ 2:22pm 
This is a fantastic mod, been running a long campaign with it, but I'm running into problems with the Imperial Admiral specifically. For some reason it's the major cause for crashes (and ONLY) them. Any time he shows up, the first turn they act just crashes the game.

Also, AT-RTs need to be rebalanced a bit. Somehow they're really overwhelming despite equivalent advent being no issue at all. Maybe slightly reduce their HP? They're really tanky and super hard hitting despite being scout walkers, so I would reduce their overall HP a bit.
Shit-Show-Commando 16 May @ 2:30pm 
can i start this mid game?