Torchlight II

Torchlight II

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Runescrolls
   
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14 Apr, 2013 @ 10:46am
18 Apr, 2013 @ 2:37am
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Runescrolls

Description
Runescrolls replaces identify and portal scrolls with runes that have unlimited uses. If you'd also like to prevent runes from dropping as loot, check out Runescrolls (No Drops).

This mod changes as few files as possible -- just the scrolls themselves, rather than any spawnclasses -- in an effort to prevent conflicts with other mods. It seems to work fine with Synergies although I've only tested it briefly.



Files Modified:

Items:
identifyscroll, waypointportalscroll
17 Comments
moranacus004 4 May, 2013 @ 10:34am 
Can someone tell me if they ever ran into a problem with something not
being identified? There was something like this for TL1 but it wouldn't identify something
and you could find out what the item was since there were no identity scrolls.
VinchenzoTheJackal & Shoon 19 Apr, 2013 @ 4:23pm 
If these runes were very rare drops or very expensive purchasables, like with what Runic Games did with the official mod they made for Torchlight1, then I would use this.
Right now you seem to be copying what the makers of the game added to Torchlight1 to Torchlight2 in a VERY unbalanced matter.
That said, I can perfectly understand why you want these things back in game. And its nice for you to try and add them back.
Riddle Bun 🐇 19 Apr, 2013 @ 2:48am 
I really like the concept but, I'd like to have it balanced into the game. Either have it only as a very rare drop or on sale for ... 50k?
It's still a great idea though.
tsuelue 18 Apr, 2013 @ 9:44am 
That is very kind of you, Nephilim, thank you.
You have been granted an e-hug.
zombocom  [author] 18 Apr, 2013 @ 8:45am 
For tsuelue and anyone else that would prefer not to have runes drop, I just uploaded a new No Drops version of the mod (link in description). I'm going to keep this version as-is for people with mod conflicts. Sorry for the inconvenience! I also pushed a small update to this mod earlier to make the appearance of dropped runes much smaller.
Dante 15 Apr, 2013 @ 6:17pm 
@Nephilim Wouldn't altering the spawn lists to remove the scrolls work?
tsuelue 15 Apr, 2013 @ 11:36am 
Hm ... I liked this mod because I wouldn´t have to pick up portal and identify scrolls anymore, it wasn never about the gold they cost or the inventory space ...
zombocom  [author] 15 Apr, 2013 @ 9:19am 
Yeah, unfortunately the way I initially handled removing the drops led to some problems. What I'll likely end up doing is simply letting runes stack, or adding in a new vendor trash scroll with a high stack size that drops instead so you don't end up juggling which runes are extras and which you want to keep.
Dante 14 Apr, 2013 @ 9:48pm 
I can confirm I've seen Identify Runes drop. (I just got one from a Barrel.)
tsuelue 14 Apr, 2013 @ 7:09pm 
...sorry ...nag nag...both runes now drop ...but at least they don´t stack... :D

I thought they shouldn´t drop anymore. Which would be great actually. If they dropped in the area between the starting point and the Enclave, ok, but beyonf that one of each kind is enough.