ENDLESS™ Space 2

ENDLESS™ Space 2

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Classical Colonization
   
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TYPE: Extension
CONTENT: Other
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2018년 5월 14일 오전 7시 52분
2018년 6월 16일 오전 7시 31분
변경 사항 5개 ( 보기 )

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Classical Colonization

설명
Changes the cost of colonization modules to include 300 system growth (Same as chain gang program) and to cost more industry but outposts get colonized in one turn.

Lumeris are currently excluded for balancing reasons.
Riftborn modules cost more industry than other faction's modules but exclude the food cost
댓글 3
Heavy Metal Chicken  [작성자] 2020년 4월 22일 오후 12시 09분 
I'll take a look at it but haven't play for around 2 years now so may not be able to do it; or balance it in any way (although I'm guessing it's not balanced either way)
LightenedDark 2020년 4월 21일 오후 5시 41분 
Hey HMC, I know you're playing GTA now, but can you take a quick look and see why I'm getting 17k food (minus 3001 food from black thumbs) on a new outpost?

It normally wouldn't be a problem except some of that carries over into a stockpile of over 1k food on the new colony guaranteeing over 10 turns straight of free population growth even if you're at -1 food per turn.
Bryan Black 2020년 3월 16일 오후 4시 19분 
Hi boss !

Good idea !!
But maybe, could you make a special mod where colonization would be really limited, and we would have to reach techs for having the possibility to colonize more ?