ENDLESS™ Space 2

ENDLESS™ Space 2

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Classical Colonization
   
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TYPE: Extension
CONTENT: Other
File Size
Posted
Updated
228.691 KB
14 May, 2018 @ 7:52am
16 Jun, 2018 @ 7:31am
5 Change Notes ( view )

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Classical Colonization

Description
Changes the cost of colonization modules to include 300 system growth (Same as chain gang program) and to cost more industry but outposts get colonized in one turn.

Lumeris are currently excluded for balancing reasons.
Riftborn modules cost more industry than other faction's modules but exclude the food cost
3 Comments
Heavy Metal Chicken  [author] 22 Apr, 2020 @ 12:09pm 
I'll take a look at it but haven't play for around 2 years now so may not be able to do it; or balance it in any way (although I'm guessing it's not balanced either way)
LightenedDark 21 Apr, 2020 @ 5:41pm 
Hey HMC, I know you're playing GTA now, but can you take a quick look and see why I'm getting 17k food (minus 3001 food from black thumbs) on a new outpost?

It normally wouldn't be a problem except some of that carries over into a stockpile of over 1k food on the new colony guaranteeing over 10 turns straight of free population growth even if you're at -1 food per turn.
Bryan Black 16 Mar, 2020 @ 4:19pm 
Hi boss !

Good idea !!
But maybe, could you make a special mod where colonization would be really limited, and we would have to reach techs for having the possibility to colonize more ?