ENDLESS™ Space 2

ENDLESS™ Space 2

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Classical Colonization
   
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TYPE: Extension
CONTENT: Other
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228.691 KB
2018年5月14日 7時52分
2018年6月16日 7時31分
5 項目の変更履歴 ( 表示 )

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Classical Colonization

解説
Changes the cost of colonization modules to include 300 system growth (Same as chain gang program) and to cost more industry but outposts get colonized in one turn.

Lumeris are currently excluded for balancing reasons.
Riftborn modules cost more industry than other faction's modules but exclude the food cost
3 件のコメント
Heavy Metal Chicken  [作成者] 2020年4月22日 12時09分 
I'll take a look at it but haven't play for around 2 years now so may not be able to do it; or balance it in any way (although I'm guessing it's not balanced either way)
LightenedDark 2020年4月21日 17時41分 
Hey HMC, I know you're playing GTA now, but can you take a quick look and see why I'm getting 17k food (minus 3001 food from black thumbs) on a new outpost?

It normally wouldn't be a problem except some of that carries over into a stockpile of over 1k food on the new colony guaranteeing over 10 turns straight of free population growth even if you're at -1 food per turn.
Bryan Black 2020年3月16日 16時19分 
Hi boss !

Good idea !!
But maybe, could you make a special mod where colonization would be really limited, and we would have to reach techs for having the possibility to colonize more ?