Stellaris

Stellaris

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Neutraits - Neutral and negative traits for 2.1.3
   
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19 Apr, 2018 @ 2:51pm
10 Sep, 2018 @ 8:53am
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Neutraits - Neutral and negative traits for 2.1.3

Description
My traits mod for 2.1.3, but a 2.2-compliant version can be found as part of my unified Exigency Civics and Traits mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1345516589

Also check out my Overpowered Civics mod: https://steamproxy.net/sharedfiles/filedetails/?id=1351653132

UPDATE 02/05/2018: Made the neutral icons look a bit less hideous by straight-up copying the style of neutral traits from Svafa's Expanded traits mod: https://steamproxy.net/sharedfiles/filedetails/?id=683175110 (seriously check it out, some great ideas in there and they all have excellent icons)

NEUTRAL TRAITS

Obsessive [0]
+10% to Research output
-5% Happiness
-20% Pop Growth
-Not compatible with Unscientific, Hedonistic or Disciplined
This species is dedicated to the advancement of their empire but often to their own personal detriment.

Disciplined [0]
+40% Army morale
+15% Governing ethics attraction
-5% Happiness
-Not compatible with Hedonistic or Obsessive
Through harsh conditioning and training this species focuses on martial tradition and service to the nation.

Overspecialised [0]
+30% Army health
+30% Army damage
+20 Leader lifespan
-15% Habitability
Whether due to evolutionary maladaptation or shortsighted genetic engineering, this species excels in its home environment but struggles outside of it.

Hedonistic [0]
+10% Happiness
-15% Governing ethics attraction
-5% Research output
-5% Minerals output
-5% Food output
-Not compatible with Obsessive or Disciplined
Good luck getting them to do anything they don’t want to do...

Engineering/Physics/Society Focus [0]
+20% to the Focused research output but -10% to the other two
-Not compatible with the other Focus traits, Obsessive or Unscientific
This species has a strong preference for a certain form of research.

NEGATIVE TRAITS

Chaotic [-5]
-20% Unity output
-15% Governing ethics attraction
-20 Leader lifespan
This species is trapped in a cycle of constant infighting and self-destructive behaviour. Merely surviving can be a struggle.

Unscientific [-5]
-25% Research output
This species simply cannot grasp scientific theory.

Profligate [-4]
+30% Consumer goods cost
-10% Habitability
-Not compatible with Conservational, Wasteful, Adaptive, Very Adaptive or Nonadaptive
This species lives recklessly extravagant lives.

Frail [-3]
-25% Army health
-25% Army damage
-10% Mineral output
-10 Leader lifespan
-Not compatible with Weak, Strong, Very Strong, Overspecialised or Disciplined traits
This species is prone to injury and disease and lacks the endurance for ground warfare or heavy labour.
14 Comments
infernalthing 12 Feb, 2019 @ 9:44am 
Will you update please?
Edcrab  [author] 27 May, 2018 @ 3:23pm 
I haven't tested it yet but it should be, I'll try and update all my mods in the next couple of days or so
Chastity the Celibate 27 May, 2018 @ 7:19am 
2.1 compatible?
Edcrab  [author] 14 May, 2018 @ 1:08pm 
I'll add a note to the description but yeah it should be compatible with other mods as I don't modify any base files. It might look a little weird if I've picked the same trait display names as other modders but both traits should still function okay despite sharing display names
Raptor Jesus 14 May, 2018 @ 5:55am 
Hi, I would like to know what files do you modify and if it is incompatible with Xenology or other traits mods ?
Chastity the Celibate 5 May, 2018 @ 5:46pm 
Cool! Now I just need permission from Advanced Traits and United Traits. So I can have an opposite to Unscientific.
Edcrab  [author] 5 May, 2018 @ 5:41pm 
Oh hey go ahead, no problem! But thanks a lot for asking first
Chastity the Celibate 5 May, 2018 @ 2:47pm 
Hey, I am making a trait merge mod, and I have permission to include Additional Traits and Svafa’s Expanded Species Traits, and I want to include your mod too. I will give credit and link back here, if you allow.
Chastity the Celibate 3 May, 2018 @ 5:26pm 
One more thing you should consider, is synergy with CGM: Buildings. That mod has synergy with Svafa’s and Additional Traits, and ExNihil makes it simple to synergize. Just look at all the mods it has synergy with.
Edcrab  [author] 3 May, 2018 @ 5:09pm 
Okay you weren't kidding, the gradient looks way better than the yellow on black. In other news: I should really be playing with Svafa's mod installed, damn some of those traits are great